John Morrow
First Post
paulsometimes said:Back in the day I did more DMing than playing and that's the way I'm thinking it'll end up going again. I just don't meet too many people that are interested in being the DM.
If you are going to DM, then a campaign book or setting is definitely a good idea, even if you just mine it for ideas and information. There are plenty of options out there that support a variety of play styles. You should take a look at the reviews for various books here or on RPGnet or start another thread here asking for setting recommendations and reasons for the recommendation to see if any suggestions grab your imagination. Dragonlance may be worth a look if you are already familiar with the setting and don't want to spend a lot of time learning a new one.
DMing D&D 3.5 can require a lot of effort and if you dig around here, you'll find lots of complaints by GMs about the time they have to spend on preparation and such. Published adventures and campaign settings are certainly one good solution and companies like Mongoose have books of NPCs and such that can save you a lot of time. But there are also some other alternatives that you might want to look at. For instance, the Jamis Buck NPC generator web site is good for churning out large numbers of quick and dirty NPCs:
http://www.aarg.net/~minam/npc2.cgi
There is also a useful treasure generator and random dungeon generator there. The dungeon generator is good for roughing out a quick dungeon or creating random maps, even if you don't use all of the rooms and encounters exactly as generated. The first dungeon that I ran in my game was built on top of one of those random dungeons. I personally use PCGen only for a handful of NPCs and major villains and use Jamis Buck's program to create lots of lackeys. If that's not an option for you, I'd consider looking into either Mongoose's Ultimate NPCs book, a similar product, or a big compaign book with lots of NPCs that you can draw from.