Jumping over a chasm. stretch a bit, look how far it is. Try a jump to compare. take measure, run and jump. Two minutes in game time...
Just a note, you can't do this. Jumping over a chasm has a consequence for failure; therefore you cannot take 20, which implies trying over and over and over until you get it right. You can take 10 if you're not under pressure (e.g., being chased).
Take the dice out of the equation (and the auto-success "take 10" nonsense).
This is irrelevant to anything being discussed. If you're taking the dice out of the equation, then there's no point talking about the mechanics you'd be using if you hadn't.
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