Getting the feature of a PrC without taking it - how much should it cost?

Why don't you just create a magic item that replaces your arm (a graft, even), granting the warforged's 1d4 slam, +2 Str, and the ability to embed 'forged components in your arm. I'd put that at -2 HP, 9500g.

Subcutaneous plate for -5 HP and 12000g, granting +2 natural armor, DR 1/Adamantine and the ability to embed warforged components into your torso.

Replacement leg, +4 Balance and Jump, +10ft speed, and the ability to embed warforged components into your legs. -3 HP and 4500g.

If you don't want to actually replace a body part or two (which I think should be the only way you can embed these components, since that's what they're meant for...), you could create a bracer, greave and breastplate that allows you to attach the components to the outside and have the same effect.
 

log in or register to remove this ad

Because i thought that would be WAY to easy for my artificer. I mean, i am the king of Item Crafting anyway, isn´t it? If i could get at the stuff that easily.... However, this gave me an idea. Perhaps i´ll create a "item template", that you stick on a Warforged component to make it embed-e-able into a living creature. Hmmm...
 

Hi Keefe,

Some of the discussion is "reinventing the wheel." Warforged Grafts can be found in a published product. I did some Googling; they're in Faiths of Eberron. I'd assume they'll accept imbedded or attached components.

Conceptually, I'm sure that your character has the craft and item creation aspect covered. It's the biology side of the process that needs attention. The Craft Flesh Graft - Warforged feat (and the requisite 10 ranks of Heal) covers that angle.

So instead of replicating the Renegade Mastermaker's class ability, which presupposes a bunch of gradual modifications as the character transforms himself peicemeal into a living construct, add a few custom grafts to your character and attach/embed Warforged components to them.
 


Hi Keefe. It gets better...

I did some research. The feat is actually called Construct Grafter, FoE p. 145, and it only requires 10 ranks of Craft (Armorsmithing, Blacksmithing, or Sculpting!)

Mighty Arms (that's both arms, not just one) gives you a slam attack. The cost is 2 hit points, 500 gp. and 40xp. Then you can add warforged components that attach to the hand or arm--- like a wand sheath or battlefist.

Heavy Legs (again, a pair of them) let you ignore fatigue (no penalty, treated as fatigued if exhausted.) The cost is 2 hit points, a -2 penalty on Swim checks, 3,000 gp. and 240xp. For that, you can add warforged components that attach to the legs or feet.

If you have more than two Construct Grafts (the sets above count as one each,) you get some additional benefits: DR/Adamantine = N-1 where N is the total number of Construct Grafts (stacks with similar DR from other sources,) and your slam attack or other natural weapons are treated as adamantine weapons. (That's cheaper than actual adamantine weapons, isn't it?!?) You also get a bonus to saves vs. drains, necromancy and death effects equal to the DR.

Pretty sweet deal, huh?
 

Huh - that is EXACTLY what i was searching for. Hmm, and i have been interested in FoE anyway. Now, all i need to do is get some money ;)


Mechanically, that is pretty cheap - but it is also pretty cool, and i like the flavour MUCH more than the one of the Renegade Mastermaker. Thanks alot! :D
 

Remove ads

Top