I remember, back in Second Edition (kind of fuzzy on 3.5, because I'm old-fashioned like that... I'm fine on the player's side, but don't know a darn thing about DMing for it), there were rules for optional XP bonuses. Like, the thief got XP for using thieving skills, the Cleric and Mage got XP for casting spells, the Fighter got a small bonus for killing stuff... That's how I usually explain the bloody powerful raise-your-dead clerics in temples, who for some reason don't go out and slay evil on their own time.
As for level-0 "normals," I just consider them to be highly skilled in whatever their profession is. Unless they suck at life. Then they're very badly skilled in whatever their profession is.
As for level-0 "normals," I just consider them to be highly skilled in whatever their profession is. Unless they suck at life. Then they're very badly skilled in whatever their profession is.