Kelleris
Explorer
I was going through my (epic level, designed to be stealthy) bard/assassin's abilities, and I noticed a gaping hole in the defenses available to me. I can magically shield myself from normal sight, from darkvision, from hearing, from alignment detection, from scrying, from magical aura detection, and from tracking, but not from blindsight and its relations. To make matters worse, there aren't any effective mundane countermeasures either. Imagine my annoyance at finding out that a 3rd-level spell or power can foil something I've piled my resources into being able to do. I don't even get to roll! :weep: Hence:
Ghostly presence is patterned after the invisibility - see invisibility relationship. Blindsight is a 3rd-level spell, and so this counter to it is as well. So what do you think?
I'm not actually sure it should be 3rd level, though. Maybe 2nd would be better. Blindsight is better than, but much rarer than, normal vision. It would kinda make sense, then for the counter to it to be lower-level than the counter to vision, since it's a very niche-y effect (much more so than gaining blindsight). It might not be worth taking at 3rd level.
Ghostly Presence
Illusion (Glamer)
Level: Assassin 3, Bard 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Personal or touch
Target: You or a creature or object weighing no more than 100 lb./level
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless) or Will negates (harmless, object)
Spell Resistance: Yes (harmless) or Yes (harmless, object)
Casting this spell garbles the low-level sense data that allow a creature to use blindsight, blindsense, or tremorsense to discern your location. You read as nothing in particular to those abilities, effectively becoming invisible, but only insofar as blindsight, blindsense, and tremorsense are concerned.
The creature or object touched becomes difficult to perceive via the blindsight, blindsense, and tremorsense abilities. In detecting someone protected by ghostly presence, these abilities are no better than normal sight; if a creature relies on one of these abilities as its sole means of perceiving the world, it may spot the cloaked creature as though it instead had normal vision out to the listed blindsight range. If the recipient is a creature carrying gear, that vanishes, too, as far as blindsight, blindsense, and tremorsense are concerned. If you cast the spell on someone else, neither you nor your allies can detect the subject via blindsight, blindsense, or tremorsense.
Items dropped or put down by an invisible creature become visible to blindsight, blindsense, or tremorsense; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible to blindsight, blindsense, and tremorsense.
Of course, the subject is not magically made invisible, and any sense ability other than those listed works normally against them. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any action that would end the spell invisibility.
Ghostly presence can be made permanent (on objects only) with a permanency spell.
Arcane Material Component: A bit of stretched hide encased in a piece of amber.
Ghostly presence is patterned after the invisibility - see invisibility relationship. Blindsight is a 3rd-level spell, and so this counter to it is as well. So what do you think?
I'm not actually sure it should be 3rd level, though. Maybe 2nd would be better. Blindsight is better than, but much rarer than, normal vision. It would kinda make sense, then for the counter to it to be lower-level than the counter to vision, since it's a very niche-y effect (much more so than gaining blindsight). It might not be worth taking at 3rd level.