Sejs said:
Adding on to the list: Tower Shield. Assume cover and move on in.
Nice Babe, by the way.
Thank you, here is another...
[Sblock]Big Bad blue ox
Size/Type: Huge Animal
Hit Dice: 32d8 +256 [416 HP]
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 20 (-2 size, +1 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple: +24/+42
Attack: Gore +32 melee (2d8+15 19-20 x 2 crit)
Full Attack: Gore +32 melee (2d8+15 19-20 x 2 crit)
Space/Reach: 15 ft./10 ft.
Special Attacks: Powerful charge, trample 2d12+15
Special Qualities: Fast heal 3, Low-light vision, scent
Saves: Fort +26, Ref +19, Will +17
Abilities: Str 30, Dex 12***, Con 26*, Int 2, Wis 12, Cha 7
Skills: Listen +19, Spot +18
Feats: Iron will[1], Weapon focus[3]. Power Attack[6], Cleave[[8] Improved critical[ gore][12] Combat reflexes[15] Great cleave[18], Epic will [21], Overwhelming critical [+1d6 damage on a crit][24], Devastating critical[27] gore critical hit kills if DC 36 fort save, Fast heal 3[30]
Environment: North American wilderness
Organization: Solitary or with Paul
Challenge Rating: 15.333 rounded up to 16 maybe higher
Treasure: See myths
Alignment: See myths
Advancement: 33-48 HD (Gargantuan)
Combat
Powerful Charge (Ex)
When Babe, the big bad blue ox charges, its gore attack deals 4d8+20 points of damage, the threat range remains the same, 19-20 x2.
Overwhelming and devastating critical (Ex)
When Babe, critically hits a foe with his gore, the critical hit deals an additional 1d6 damage and kills the victim if DC 36 fort save is failed.
Trample (Ex)
Reflex half DC 36. The save DC is Strength-based.[/Sblock]