D&D 5E (2024) Githzerai Psion? Thri-kreen Psion? Where's My Psion?


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You asked for an example.
Which that is not. It is a fantasyland with magic. Just like core rules D&D. It just has its magic refluffed.

If you are ADDING psionics to a D&D setting, you end up having two types of magic. Not really what you would want if you are aiming for low magic.
 

Which that is not. It is a fantasyland with magic. Just like core rules D&D. It just has its magic refluffed.

If you are ADDING psionics to a D&D setting, you end up having two types of magic. Not really what you would want if you are aiming for low magic.
4e D&D had arcane, divine, primal and psionic. As for low magic, there's been plenty of talk lately about D&D being more of a High Magic RPG.
 


Which that is not. It is a fantasyland with magic. Just like core rules D&D. It just has its magic refluffed.

If you are ADDING psionics to a D&D setting, you end up having two types of magic. Not really what you would want if you are aiming for low magic.
Depends on what you mean by low magic. Less powerful, or less common?
 

If you are ADDING psionics to a D&D setting, you end up having two types of magic. Not really what you would want if you are aiming for low magic.
I mean, I can see an argument that having magic divided up into lots of smaller branches and disciplines makes the setting feel more low-magic than one branch of "just magic".

A world in which witchcraft, spirit-binding, pyromancy, and psychics all exist, but have widely differing implementations and allowable powers creates a narrative that magic is limited to the expressions present in the setting.
 


Maybe we don't need yet a setting but the right monsters, something style videogame "Scarlet Nexus", with a little touch of "Evil Within". Do you remember the kami war from "Kamiwaga"?

Or to redesign the "spirit realm" of Kara-tur, maybe with a name like "soulmend" or "spiritbasin". This could be a third transitive plane, created by spiritual powers who didn't fight in the primal war (ancient vs deities).

Now I imagine the cultivator class like the middle between monk and mystic.
 

Absolutely this. Eberron makes good use of psionics by tying it to alien dream entities and their meat-puppets. It feels like part of the world. Dark Sun makes good use of psionics as both apocalyptic mutant powers and a substitute for failing magic. Greyhawk and Forgotten Realms kind of have it because they are core rules, but don't really do anything with it aside from a few monsters. In a gritty medieval setting you really don't want it all. D&D already has too much magic and superpowers. In a modernish magictech setting it should be a good fit, but you still need to resolve how magic and psionic practitioners view each other. In Ravenloft, the Pathfinder approach is a better fit. etc.
in a gritty medieval setting you have two classes rogue and fighter everything else is not gritty.
 

Which that is not. It is a fantasyland with magic. Just like core rules D&D. It just has its magic refluffed.
It is absolutely, 100% not magic in the D&D sense. The Deryni have psionics. Complete with mental shields for psychic combat. You don't get to just make psionics into magic refluffed just because the setting doesn't have other magic in it.
 

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