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Mmkay... By leader do you mean more powerful than average or ally healing/buffing?

I'm going to assume that this is meant for an icy environment.

Kudos

-Sporemine

I mean leader in the same way the term is used in the monster manual, which is the "ally buffing" type. Here's the appropriate quote from the Monster Manual:

"A monster might have the leader keyword in parentheses, indicating that it grants some sort of boon to its allies in combat, such as a beneficial aura."

And yes, the intent is to use them in an icy locale. :)

Thank you greatly!
 

I mean leader in the same way the term is used in the monster manual, which is the "ally buffing" type. Here's the appropriate quote from the Monster Manual:

"A monster might have the leader keyword in parentheses, indicating that it grants some sort of boon to its allies in combat, such as a beneficial aura."

And yes, the intent is to use them in an icy locale. :)

Thank you greatly!

Sorry I had to ask, I had no idea how much experience you had and that's a common mistake for people who are requesting/creating
 

Chillborn Kobold Champion
Level 8 Soldier (Leader)
Small Natural Humanoid (reptile)
XP 350
Initiative +9
Senses Perception +7

Icy Aura aura 3; All allies in the aura that have icewalk gain a +2 to speed, other allies gain a +1 to speed.

HP 89; Bloodied 44
AC 24; Fortitude 20, Reflex 20, Will 20
Immune Cold; Vulnerable 10 Fire
Speed 6

:bmelee: Spear (Standard; at-will)
+15 Vs. AC; 2d6+5 damage

:melee: Opportunistic Strike (Standard; at-will)
+15 Vs. AC; 1d8+5 damage and an ally within 5 squares can make a basic attack as a free action.

:ranged: Icy Shell (Standard; recharge :5::6:)
1 ally within 10 squares regains hit points as if it had spent a healing surge and gains a +2 to AC until the end of it's next turn.

:melee: Chillborn Champion Defence (Immediate Interrupt, when bloodied; encounter)
An ally within 10 squares can shift up to 6 squares then use any attack it knows.

Alignment Unaligned
Languages Common, Draconic
Str 17 (+7)Dex 17 (+7)Wis 17 (+7)Con 17 (+7)Int 17 (+7)Cha 17 (+7)
Equipment Spear
 
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I've been working on a great bad guy for my Eberron game and I want to see another interpratation of him. The Joker from Batman. I'm designing him to be a mid to high paragon skirmisher/controller. Can't wait to see what you come up with.
 

Chillborn Elemental
Level 8 Artillery
Medium Elemental Beast
XP 350
Initiative +7
Senses Perception +7

Aura of Clinging Ice aura 3;
For each turn a creature spends in the aura, it takes a -1 to speed and a +1 to AC. If it's speed is reduced to 0, it is petrified. This can be reversed by dealing 5 points of fire damage per point of speed lost to the creature.

HP 71; Bloodied 35
AC 20; Fortitude 20, Reflex 20, Will 20
Immune Cold; Vulnerable 10 Fire
Speed 6, Icewalk

:ranged: (basic) Ice Shard (Standard; at-will) ♦ Cold
+15 Vs. AC; 2d6+5 cold damage

:ranged: Ice Bolt (Standard; recharge :4::5::6:) ♦ Cold
+13 Vs. Reflex; 3d10+5 Cold damage and the target is slowed.

:ranged: Icy Blast (Standard; encounter) ♦ Cold
Burst 3 within 10 squares; +13 Vs. reflex; 3d10+5 Cold damage, ongoing 5 cold damage and tghe targets are slowed.

Death Throes (Immediate Interrupt, when reduced to 0 hit points) ♦ Cold
Burst 3; 4d8+5 Cold damage and ongoing 10 cold damage.

Alignment Unaligned
Languages None
Str 17 (+7)Dex 17 (+7)Wis 17 (+7)Con 17 (+7)Int 17 (+7)Cha 17 (+7)Equipment None

Kudos

-Sporemine
 
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Here is the Monkey with a knife. Let me know what you all think

Monkey with a Knife
Level 3 Lurker
Small natural beast
XP: 150
Initiative: +8
Senses: Perception +1; low-light vision

HP: 35 Bloodied:17
AC: 17; Fortitude: 15, Reflex: 16, Will: 15
Speed: 6, climb 6

:bmelee: Knife Attack (standard; at-will) Weapon
+8 vs. AC; 1d10 + 3 damage

:melee: Bite (standard; at-will) Weapon
+8 vs. Fortitude; 1d8 + 3 damage

:melee: Monkey On My Back (Standard; at-will)
The Monkey with a knife shifts up to 3 squares and makes a Knife Attack. The Monkey with a knife must attack from behind

:melee: Savage Attack (standard; recharge :6:) Weapon
The Monkey with a knife goes into a rage, stabbing with the knife and slamming down with its free hand.
+8 vs. AC; 2d6 + 3 damage


Alignment: Unaligned
Languages: --
Skills: Acrobatics +9, Stealth +9
Str: 11 (+1) Dex: 17 (+4) Wis: 8 (--) Con: 11 (+1) Int: 8 (--) Cha: 8 (--)
Equipment: Dagger
 
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Looks good, but I can see 2 problems:

1: Why bite when it has a knife?

2: It has no attack involving throwing crap, a must for all monkeys.

Kudos

-Sporemine
 

Monkey With A Knife
Level 3 Elite Skirmisher
Small Natural Beast
XP 300
Initiative +5
Senses Perception +8
HP 92; Bloodied 46
AC 17; Fortitude 15, Reflex 15, Will 15
Saving Throws +2
Speed 8
Action Points 1

:bmelee: Knife (Standard; at-will)
+8 Vs. AC; 1d10+3 damage

:melee: Stab-Stab (Standard; at-will)
The Monkey with a knife makes 2 Knife attacks.

:ranged: Crap throw (Minor; at-will, 1 per turn)
+6 Vs. Fortitude; the target is blinded and loses their dignity.

:melee: Rage (Immediate Interrupt, when bloodied)
The monkey with a knife makes 2 knife attacks and a throw crap attack.

Alignment Unaligned
Languages None
Skills Acrobatics +8, Athletics +8, Stealth +8
Str 14 (+3)Dex 14 (+3)Wis 14 (+3)Con 14 (+3)Int 14 (+3)Cha 14 (+3)
Equipment Knife

I know it has no bonus for combat advantage but it looks the most like a skirmisher. The bonus would have overpowered it.

Kudos

-Sporemine
 
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