jgsugden
Legend
One thing I do not like so much about the skills in 5E is the fixed nature of skills. I don't like how the only two modifiers are proficiency and one ability score. It gives you sort of a binary differential for skills that modify a particular abilty score. Deception, persuasion, intimidate... you can't be more persuasive than deceptive and more deceptive than intimidating at the same time.
To that end, I decided to add a little variance to the skills in 5E in my games during character creation. I have used it once and I liked the results.
There are 18 skills. I number them 1 through 18 (alphabetically). I then ask each player to roll a d20 and 2d4. The d20 determine which skill is being modified and the 2d4 is added to the skill before we subtract 5 from the skill. You repeat these modifications until either the d20 shows a number that has been rolled before, a 19 or a 20. At that point, you ignore the 2d4-5 modifier for that d20 roll and you're done. You'll end up with some small number of skills that are less than or higher than the 'baseline' by up to 3 points (although actually getting a +/-3 to a skill would be fairly rare). Generally you'll get a few skills (often somewhere between 2 and 6) that are modified by 1 or 2 up or down. It gives you a slight bit of variance.
I liked the results as the PCs seemed to have a lot more character and diversity, even if mathmatecially th differences were no really that significant.
To that end, I decided to add a little variance to the skills in 5E in my games during character creation. I have used it once and I liked the results.
There are 18 skills. I number them 1 through 18 (alphabetically). I then ask each player to roll a d20 and 2d4. The d20 determine which skill is being modified and the 2d4 is added to the skill before we subtract 5 from the skill. You repeat these modifications until either the d20 shows a number that has been rolled before, a 19 or a 20. At that point, you ignore the 2d4-5 modifier for that d20 roll and you're done. You'll end up with some small number of skills that are less than or higher than the 'baseline' by up to 3 points (although actually getting a +/-3 to a skill would be fairly rare). Generally you'll get a few skills (often somewhere between 2 and 6) that are modified by 1 or 2 up or down. It gives you a slight bit of variance.
I liked the results as the PCs seemed to have a lot more character and diversity, even if mathmatecially th differences were no really that significant.