Around 10th level what kind of magic items should PCs start having? On our last few adventures we have been getting our butts kicked, the DM has been fudging dice to keep from a TPK and we had one TPK in that time. We think it might be from lack of magic weapons and armour.
Figthing things with Damage Reduction -/3 when we only have +2 weapons and when they can hit armour class 35 or so when the highest AC in our group is 24 it is making it really annoying. Anyhow what are the thoughts.
Figthing things with Damage Reduction -/3 when we only have +2 weapons and when they can hit armour class 35 or so when the highest AC in our group is 24 it is making it really annoying. Anyhow what are the thoughts.