RangerWickett
Legend
I dunno. I just feel that spellcasters get to mess with reality enough as is. They don't also need to have lots of offensive combat ability.
The main villain of the campaign is going to be a 'puzzle battle,' where they have to figure out the trick to beating him. He'll have bound himself to the plane of time, and if they just kill him, bye bye Time.
I recall a game of Pkitty's where a villainous mage, Nulloc Toadbringer, turned the whole party into toads. Then the 16th level toad monk kicked his butt. Maybe it could be fixed by just letting spellcasters still cast spells in different forms, maybe with some sort of Concentration check?
The main villain of the campaign is going to be a 'puzzle battle,' where they have to figure out the trick to beating him. He'll have bound himself to the plane of time, and if they just kill him, bye bye Time.
I recall a game of Pkitty's where a villainous mage, Nulloc Toadbringer, turned the whole party into toads. Then the 16th level toad monk kicked his butt. Maybe it could be fixed by just letting spellcasters still cast spells in different forms, maybe with some sort of Concentration check?