drnuncheon said:Instead, what if 'flesh to stone' damaged your Dex, with the effect that you were partially turning to stone - and you became a statue when it hit 0? How about Disintegrate doing Con damage? Phantasmal Killer draining your Wis? etc, etc
RangerWickett said:...People of a certain class should be particularly well-suited to taking out opponents of the same class, if you assume a default build of that class. So fighters are best for dealing with fighters, spellcasters with spellcasters...Everyone should be able to deal damage to everyone else in a pinch, but different classes would have different specialties. Fighters should be good at taking care of foes of great physical might, like huge monsters with lots of hit points...Mages should be good against groups of weaker foes, and should be useful at removing defenses of singular foes.
LostSoul said:The way I see it... wizards don't have to be powerful in combat. They should never end up in combat. If they see someone who could possibly be a threat to them - teleport away. Or dimension door...
Zappo said:They haven't become a problem in my games, probably because of an unspoken MAD relationship between me and my players, but if they did I would house rule them somehow.

Not much of a life for a self-respecting adventurer.
Plane Sailing said:What I'm seeing in my current campaign at present (11th level) is that the wizards are not even able to keep up with the warriors in combat, who can regularly do 50+ points of damage on a full attack. The wizard is lucky to get as much as 30-40 points damage against an enemy with his spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.