Elder-Basilisk
First Post
A friend of mine playing at Gen Con SoCal knocked off a CR 18 red dragon with Quivering Palm too. Such things happen when your dice are really bad.
RangerWickett said:I dunno. I'm just a little miffed. I don't mind that the villains lost, just that they were taken down so easily. I really really really want fights to have a rising action, ending with a nice climax. I hate fights that end on round 2, even when there are tons of henchmen. I don't use instant kill spells, even though, yes, logically you'd want to use those first. I want the party to fight their way to the villain, then battle the villain for several rounds of back and forth combat, and then someone does something cool to finish off the villain as the big guns come out at the end.
RangerWickett said:This is another problem with the current magic system. Spells allow for saves, okay. But why are the mechanics reversed with weapons and magic? With weapons, you roll to hit. With magic, you should roll to effect. Spell resistance shouldn't negate spells; it should just provide greater 'magical armor class.'
RangerWickett said:This is another problem with the current magic system. Spells allow for saves, okay. But why are the mechanics reversed with weapons and magic? With weapons, you roll to hit. With magic, you should roll to effect. Spell resistance shouldn't negate spells; it should just provide greater 'magical armor class.'
RangerWickett said:Actually, the phantasmal killer hit the strapping and healthy mysterious one-armed swordsman monk with a +13 Fort save and a +17 Will save. I'm not so miffed about the mage as I am about the warrior.