JackGiantkiller said:
Actually, I see his point. There's no way that particular character should have failed those saves.
Well, there's a 3% way that particular character should have failed those saves.
Personally, I think that DMs who fudge this fail to recognize that sometimes, the easy win is fun. Out of 100 climactic battles, 3 of them will be ended by the insta-kill spell. A year later, which battles do you think your players are going to remember?
I played a rogue in a previous campaign who, insanely, wonderfully, managed to
Turn a lich. The DM had meant it to be an incredibly tough fight, but my rogue rolled a 20 and managed to Turn. I loved that fight!
It shouldn't be
easy to insta-kill the BBEG, but just like the fighter rolling back to back crits, it should be
possible. And when it does happen, let the players enjoy it. There's always another BBEG waiting in the wings, and 97 out of 100 of them aren't going to be insta-killed.
It's not in character, it doesn't fit the fight...
Fit the fight? That's the thing about D&D. The randomness of attack rolls means sometimes battles that should be tough are easy, and battles that should be easy are tough. Same campaign, our party ran into a group of vampire spawn that the DM thought would be a complete cakewalk. Instead, a streak of bad rolling resulted in a very deadly fight. Should we players have fudged our rolls, because whiffing that many times against an inferior foe wasn't "in character" and didn't "fit the fight"? Not at all. Sometimes the powerhouses go down easy, sometimes the wilting daisies last forever in the thick of combat. That's a part of what makes D&D so fun. Or at least, for us it does.
But then I cheat like mad to make sure things feel right.
This would ruin things for me as a player, but obviously your players must enjoy it, so more power to you.
