Glove of Storing too powerful?

I think the most likely interpetation of stasis is that everything is suspended when it's put in the glove.

However, that's not the interpretation I'm going to use if this comes up in my game. I'm with Icebear, the item is in stasis, any active spells on it go away when their normal duration ends. It's just too open to abuse otherwise.
 
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Icebear

The way I'm viewing it is that spells are like a wine stain on a shirt sleeve, wine is its own item, and the stain can be removed from the sleeve, but while it is on there, the stain is part of the item.

I agree that it is too powerful for such a cheap item and would not allow it to work that way in my game, but I think that is how it works as written. My answer would be to simply house rule it to the position you take and make spell durations an explicit exception to the stasis.
 
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Voadam said:
Icebear

The way I'm viewing it is that spells are like a wine stain on a shirt sleeve, wine is its own item, and the stain can be removed from the sleeve, but while it is on there, the stain is part of the item.

I agree that it is too powerful for such a cheap item and would not allow it to work that way in my game, but I think that is how it works as written. My answer would be to simply house rule it to the position you take and make spell durations an explicit exception to the stasis.

Sure - and my suggestion is that you can't store the shirt until you clean off the stain. I think it's a cleaner (pun intended) approach than letting the spell expire while the item is in stasis.
 

Artoomis said:


Sure - and my suggestion is that you can't store the shirt until you clean off the stain. I think it's a cleaner (pun intended) approach than letting the spell expire while the item is in stasis.


Keeping suspension of disbelief in mind though that brings to mind the question of whats the difference between a wine stained cloth and a dyed cloth.
 

Somebody mentioned timeless planes from MotP.
Without looking in my MotP, isn't it so, that when you leave a timeless plane, you are hit with all the age and hunger from the time you have spent there?

I.e., you pop out of the 20 years on the astral plane and find that you've got 20 years of hunger -> instant starvation.

Those spells that you've laid on the astral, like Keen Blade, Greater Magic Weapon, etc., that had permanent duration there.
They'd just end, instantly.

Does not this sound like what would happen if you store something with your glove?

It sounds like an excellent solution to me. :rolleyes:
 

Oni said:



Keeping suspension of disbelief in mind though that brings to mind the question of whats the difference between a wine stained cloth and a dyed cloth.

A wine stained might be able to be cleaned - a dyed cloth, never.
 

Henrix said:
Somebody mentioned timeless planes from MotP.
Without looking in my MotP, isn't it so, that when you leave a timeless plane, you are hit with all the age and hunger from the time you have spent there?

I.e., you pop out of the 20 years on the astral plane and find that you've got 20 years of hunger -> instant starvation.

Those spells that you've laid on the astral, like Keen Blade, Greater Magic Weapon, etc., that had permanent duration there.
They'd just end, instantly.

Does not this sound like what would happen if you store something with your glove?

It sounds like an excellent solution to me. :rolleyes:

Well that not something that just happens with all timeless planes, sometimes it is the case, sometimes its not. But if you do that then you are completely removing the stasis clause of the item, and things like torches would automatically consume themselves when they came back as well.
 

Henrix said:
Somebody mentioned timeless planes from MotP.
Without looking in my MotP, isn't it so, that when you leave a timeless plane, you are hit with all the age and hunger from the time you have spent there?

I.e., you pop out of the 20 years on the astral plane and find that you've got 20 years of hunger -> instant starvation.

Those spells that you've laid on the astral, like Keen Blade, Greater Magic Weapon, etc., that had permanent duration there.
They'd just end, instantly.

Does not this sound like what would happen if you store something with your glove?

It sounds like an excellent solution to me. :rolleyes:

A sweet solution, but not in accordance with the write-up for the gloves, which specifically says the item shrinks and is in the palm of the glove, too small to see. No transportation to another plane.
 
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Artoomis said:


A sweet solution, but not in accordance with the write-up for the gloves, which specifically says the item shrinks and is in the palm of the glove, too small to see. No transportation to another plane.

No, but the item, as written, labors with undefined variables. That is an abhorrence.
 

Henrix said:


No, but the item, as written, labors with undefined variables. That is an abhorrence.

Yep. It's easiest to focus on either "stasis" and what is is or is not, or disallow some items from even being stored (like those with a spell going). At least these two approaches make some attempt to be rules-based. What can you do? Any approach will be a house-rule of one kind or another.
 

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