Bagpuss
Legend
From the SRD (DMG).
But from the same source...
Now does that look like only 20% of magic melee weapons produce light and 0% of range weapons produce light. So I'm confused as to how that adds up to 30% of all magic weapons produce light.
Also how many people actually have glowing magic weapons in there campaigns.
Light Generation
Fully 30% of magic weapons shed light equivalent to a torch (20-foot radius). These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.
But from the same source...
Special Qualities
Roll d%. If the item is a melee weapon, a 01-20 result indicates that the item sheds light, 21-25 indicates that the weapon is intelligent, 26-35 indicates that the weapon is both intelligent and sheds light, 36-50 indicates that something (a design, inscription, etc.) provides a clue to the weapon’s function, and 51-100 indicates no special qualities. If the item is a ranged weapon, a 01-05 result indicates the weapon is intelligent, 06-25 indicates that something (a design, inscription, etc.) provides a clue to the weapon’s function, and 26-100 indicates no special qualities.
Now does that look like only 20% of magic melee weapons produce light and 0% of range weapons produce light. So I'm confused as to how that adds up to 30% of all magic weapons produce light.
Also how many people actually have glowing magic weapons in there campaigns.