I was wondering what people thought of a game in which the GM handles all of the system aspects of the game, including dice rolling, so that all the players do during the session is roleplay. I have run a successful campaign in this format in the past, and I am likely to try to run another one sometime. I wanted to see what other people's experiences with this style of play are, if any, and also get ideas from people on how to handle this kind of game.
What do you think are the advantages/disadvantages of this style of play? Would you enjoy playing in this kind of game? What would a GM have to do to convince you to play in this kind of game? What problems do you think such a game would be likely to run into?
What system would you recommend for a game like this? What, if any, changes do you think would have to be made to support this style of play? What would you do to keep things running smoothly at the table?
What do you think are the advantages/disadvantages of this style of play? Would you enjoy playing in this kind of game? What would a GM have to do to convince you to play in this kind of game? What problems do you think such a game would be likely to run into?
What system would you recommend for a game like this? What, if any, changes do you think would have to be made to support this style of play? What would you do to keep things running smoothly at the table?