Greenfield
Adventurer
I've never used 20-20 auto-kill rules, but I know what you mean.
I was in a superhero game once, running a bionic soldier type.
Boss fight starts, my PC runs in at enhanced speed and body slams the Boss. DM wasn't expecting a high risk maneuver like that (in that system, the "move through" type attack hurts the attacker as well as the target), and nobody was expecting such good rolls to back it up. Result? Big-bad drops, one punched before he even got an action.
So the DM had the number two step in, with what was left of the enemy forces, to try and rescue/avenge the defeat of their glorious leader.
So that's sort of the solution, I guess: Have the #2 to the Boss arrive with re-enforcements, just that tragic moment too late, and tell the group, "Whew, lucky you clocked him quick. Otherwise you would have been overwhelmed!', and continue the battle. It might be a bit less epic than you originally planned, but make it a grand finale.
I was in a superhero game once, running a bionic soldier type.
Boss fight starts, my PC runs in at enhanced speed and body slams the Boss. DM wasn't expecting a high risk maneuver like that (in that system, the "move through" type attack hurts the attacker as well as the target), and nobody was expecting such good rolls to back it up. Result? Big-bad drops, one punched before he even got an action.
So the DM had the number two step in, with what was left of the enemy forces, to try and rescue/avenge the defeat of their glorious leader.
So that's sort of the solution, I guess: Have the #2 to the Boss arrive with re-enforcements, just that tragic moment too late, and tell the group, "Whew, lucky you clocked him quick. Otherwise you would have been overwhelmed!', and continue the battle. It might be a bit less epic than you originally planned, but make it a grand finale.