Previously, you said you were taking this from the view of D&D and other trad games, where the players don't have authorial control. This is fine, but are we not taking this thought experiment from that view for all its aspects? All RPGs aren't the same, and they would look drastically different if you apply this method. As far as skill checks, I don't care much about them as an example; it's just that they're kind of the primary non-combat roll in D&D, and your examples have explicitly passed them up in favor of saying "yes." If we're conceding that combat happens, then there is the question about what happens to the rest of the game and whether there would be any situation where a roll would be called for outside of combat. (And I concede that you've answered this in #242 (hence my answer in #244), but I don't think the conversation about checks is unreasonable.)