FrogReaver
The most respectful and polite poster ever
By the rules of the game in question.
So whatever the DM thinks is appropriate…
I’m questioning whether the ability to set high DCs can short circuit the say yes process.
By the rules of the game in question.
You are still playing a game, with whatever the game's action resolution rules are. What I am talking about is whenever there is a question a player asks OF THE GM, the Gm answers with "Yes." Not "autosucceed."
So whatever the DM thinks is appropriate…
I’m questioning whether the ability to set high DCs can short circuit the say yes process.
This also means the game in question may not give the GM the ability to say yes to everything. Some things the game might be saying no to and the dm just being the middle man in letting the player know this.
I don't think this tracks. The GM can still certainly a complex, challenging scenario and say yes to all the actions the PC wants to take. But "Can I beat this puzzle" is not a valid question.As a player, having a DM who only says "Yes you succeed" would be pretty boring. I enjoy playing through challenges and coming up with creative solutions. If every solution works automatically, then it feels to me as if my choices don't actually matter.
If we go with the rule common to most RPGs that the GM only calls for a roll if the outcome is uncertain, then in the vast majority of the cases no roll will be called for.
But, some questions aren't really things you direct at the GM. "Can I do 100 points of damage to the ogre?" is not a valid question for the GM. It is not a question at all. it is a system procedure. So or that, you still have to roll.
I don't think this tracks. The GM can still certainly a complex, challenging scenario and say yes to all the actions the PC wants to take. But "Can I beat this puzzle" is not a valid question.
One presumes that the GM has a solution in mind. The player still has to say, "I rotate the outer ring to the bear symbol" to solve it.How does the choice to try to solve the puzzle by doing A compare with the choice to try to solve the puzzle by doing B. Do they both have the same chance of success?
One presumes that the GM has a solution in mind. The player still has to say, "I rotate the outer ring to the bear symbol" to solve it.
I am honestly not sure where the disconnect is, which means I am not communicating myself well. I'll try again.Seems odd to me. One outcome that can be certain is failure. Is the GM saying yes in the instance of certain failure? If not, then I don’t see any difference in your proposal and normal play. If so, then I’m not seeing how the GM is only calling for a roll when the outcome is uncertain.
Right. But the whole notion of valid and invalid questions means that in practice you aren’t saying yes to everything. One also has to clearly define what is a valid and invalid question in this scenario and that isn’t ever an easy task.