True. To be fair, it was my first time playing the system - and it was a fairly complex one. Having the GM give advice would've been nice.Yeah, if you build a character to a shtick, it pays to know how that shtick actually works in the system.
True. To be fair, it was my first time playing the system - and it was a fairly complex one. Having the GM give advice would've been nice.Yeah, if you build a character to a shtick, it pays to know how that shtick actually works in the system.
True. To be fair, it was my first time playing the system - and it was a fairly complex one. Having the GM give advice would've been nice.
Of course. We here cannot diagnose your particular communication problem, as we weren't there. However, as a general comment toward the thread topic:
The Golden Rule applies. As a GM who is taking on a role of player, do unto your new GM the way you'd want your players to do with you.
For sure. This reminds me of a conversation over in another thread. I mentioned I really enjoy 3E/PF1 because of the chargen and item collection mini games. They seem to offer a bit of insulation against boring GMs. One of the reasons 5E doesnt appeal to me, I dont have such insulation. I am very picky about my 5E GMs.Sometimes. A lot of it depends upon the quality of the campaign. I've been pretty satisfied with Curse of Strahd and the associated Ravenloft AL adventures, for example, but the Planescape campaign was incredibly unfulfilling (not just for me - our group took a vote and decided to drop D&D for awhile to instead play V5).
Yeah, I have been gaming for 45+ years, and I haven't been a player more than a handful of times. I get bored or annoyed quickly.As someone accustomed to being a "Forever GM," I find myself growing bored when I'm a player. Having one character with one action with potentially minimal impact in a combat, waiting until my turn comes around again, possibly fighting a creature immune or highly resistant to my attacks - it's just not as exciting as controlling a squad of bad guys, shaping the story and world, controlling the pace of the game, etc.
Does anybody else feel the same way? Any tips about transitioning from being a GM to a "good player?"
Valid point. Most of my players don't want to GM when I've asked them. I try to make it as interesting as I can when I run and keep things moving at a fast pace.If I felt that being a player was often boring, that would make me wonder whether the players in the games I GM are bored.