GMs: Do you have a "Before" race for your setting?

gambler1650

Explorer
Not precisely the same, but my Dungeon Crawl Classics world is on Faerun but thousands of years later. The capital city of the collapsing Empire of Man is Wardip, built on the ruins of at least two cities, the oldest of which was called Waterdeep. Castle Ravenloft is buried under a hill and Myth Drannor's ruins have been mostly preserved due to the magic, but both have new main occupants. Given the glacial pace at which we play, it's unlikely the players will ever realize this.
 

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Argyle King

Legend
Depends upon which one of my home campaigns, but...

Sorta...

In one of the settings I run, that world's equivalent to elves is the "Before" race, but they are also still around.

Part of the setting involves a transition period from a previous mythic (for a lack of better words) to the current era. A few lingering legendary dragons (and similarly powerful creatures) still linger from that previous era.

For the Elves, this transition period was marked by a rapidly declining birthrate, which eventually lead to zero new elves being born. Around this time is also when proto-humans appeared.

It was discovered (for reasons unknown to them) that a spiritual/magical phenomenon was occurring, by which the souls of elves who were dying were being transfered to the primitive new creatures (humans).

Attitudes about this among the elves were split. Some felt this was a divine sign that these new creatures (humans) were chosen to carry their legacy forward and should be mentored and cared for. Some felt that these new creatures were the source of the "curse" affliction their race and ought to be (at best) left to face the world on their own or (at worst) be eradicated.

As such, some tribes of primitive humans were uplifted with mentorship, technology, and knowledge. Other tribes had to go a harsher route.

Today, those tribes that were uplifted evolved into what we currently see as humans. Those tribes that were forced to take the harsher or more violent path evolved into what we currently see as orcs.
 

Voadam

Legend
I like having lots of ancient civilizations, with lots of non human ones and throw in stuff from different places in my mashup setting. R.E. Howard style history cycles of rises and falls and unknowns can be cool. Most races are still around even if their races' times as top world empires are over and the ancient histories are mostly lost.

So Giants and Dragons using inspiration from Eberron and Forgotten Realms history models.

Elves and dwarves and Goblinoids. Eberron and Goodman Games and Warhammer (Dwarves as patrons of humanity early on) and Scarred Lands (Charduni empire!) and for my Ancient elven fantasy Egyptian super powers a bit of Stargate and Star Trek Romulans and 40K Eldar.

Serpentfolk. Freeport and R.E. Howard and Cthulhu Mythos and a bit of Forgotten Realms and Arcanis.

Sphinx and Naga empires. Goodman Games again.

Cthulhu Mythos stuff.

Aboleths as old big world powers using Golarion history as a bit of a model.

I really like having RPG sourcebooks on ancient empires.
 
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Lanefan

Victoria Rules
Simple question, do you have a race or group of races that built stuff as part of your campaign myth? If so, who were they and what happened to them?
What eventually devolved into today's "Hobgoblins" once - hundreds of thousands of years ago - both built the world (and others) and ruled it, using a mix of post-modern hi-tech, magic, and psionics.

Eventually they were infiltrated and their civilization brought down by the Githi, almost to the point of mutual annihilation. Dwarves and others then took over, then Elves and Humans arose, but the general level of civilization took a massive step backward.

Ancient Hob tech shows up in my game fairly regularly. In a recent adventure (as in, just a few months ago real-time) they explored an ancient Hob spaceport at the north pole, and found a surprising amount of it still operational after about 48,500 years of disuse. Included in the still-operational bits were some cryo-chambers, and they intentionally woke up several of the place's original inhabitants in order to a) get some answers and b) get some things fixed that were the reason for the mission in the first place.
 

Voadam

Legend
I like having lots of ancient civilizations, with lots of non human ones and throw in stuff from different places in my mashup setting. R.E. Howard style history cycles of rises and falls and unknowns can be cool. Most races are still around even if their races' times as top world empires are over and the ancient histories are mostly lost.

So Giants and Dragons using inspiration from Eberron and Forgotten Realms history models.

Elves and dwarves and Goblinoids. Eberron and Goodman Games and Warhammer (Dwarves as patrons of humanity early on) and Scarred Lands (Charduni empire!) and for my Ancient elven fantasy Egyptian super powers a bit of Stargate and Star Trek Romulans and 40K Eldar.

Serpentfolk. Freeport and R.E. Howard and Cthulhu Mythos and a bit of Forgotten Realms and Arcanis.

Sphinx and Naga empires. Goodman Games again.

Cthulhu Mythos stuff.

Aboleths as old big world powers using Golarion history as a bit of a model.

I really like having RPG sourcebooks on ancient empires.
Can't believe I forgot 4e Tiefling Bael Turath and Dragonborn Arkhosia.
 

Simlasa

Explorer
There are ruins scattered around that people have (mostly) moved into. There are theories about who built them... a squat, froglike race that worshiped snakes and disappeared after a devastating war against an unknown enemy. This war saw terrific weapons used that left lasting scars on the land.
Most of these ideas about them are incorrect though. They were human, they did not worship snakes, there was a war but they won it, and the scars on the land are remnants of vast terraforming/mining operations. They 'disappeared' because they either migrated away or assimilated into other populations.
So they're a sort of boogeyman that is just a reflection of the fears of current folks living in the area.
 

Theory of Games

Storied Gamist
The Atlanteans?

An extraterrestrial species (Annunaki) once visited and ruled the ancient world. They ("the gods") mated with humans producing the Metaspawn (elves, drow, dwarves, duegar, haflings, goblins, ect: "One after Another"). Certain humans mastered Annunaki science which was something the greeks would later call "Logos" - the mental power to reshape reality that would become both Science and Magic. Eventually the humans evolved enough to challenge their "gods", who left the planet (for other worlds/dimensions). Afterwards, for thousands of years, great scientists and sorcerers of all the species ruled the planet. Then another great war between the scientists and sorcerers tore the planet apart ending "Civilization".

Then we get the Lemurian period (Kull), followed by the Hyborian Age (Conan). The non-human species interact less and less with a more barbaric humanity now largely separated from its power base (the Logos). A new Pro-Annunaki culture emerges in the form of "organized religion" which is of course hostile to both human science and the occult/magic. This cult assumes social control and suppresses human evolution for centuries. All the while the non-humans have retreated to an alternate mirror-dimension sometimes call "The Fey" or "Faerie Realm" which exists side-by-side known reality. Things like "Bigfoot", "Loch Nes Monster", "gremlins" are times humans accidentally "peeked" behind The Veil.

We don't get the return of the Logos until the first and subsequent Industrial Revolutions. All that repressed mental energy beginning to reshape reality again. And the Metaspawn - humans carrying the extraterrestrial genome - still exist, in the form of what would eventually be identified as "Superhumans". The Sorcerers were smart: they kept their traditions hidden from the world only communicating their arcane knowledge verbally and then only to a select few, while also manipulating world events from behind the scenes ("Cleopatra", "Aristotle", "Merlin", "Hypatia", "Rasputin"????)

After humans split the atom, the ancient world re-emerges FULL SEND: science begins to truly twist known reality, superhumans emerge as national defenders, powerful mages surface to defend reality from the Dark Gods (Annunaki??), and on the fringes of human society the original Metaspawns (elves, dwarves, ect.) begin to emerge from the Feywild to investigate modern rebirth of the Logos ("Cyberpunk").

I mean. You can go crazy with it. I stole A LOT from R. E. Howard and Stan Lee and ancient mythology. But I haven't had a developed setting since High school because the players just never seemed to care about setting as much as their characters. And I can't fault them for it. But it's fun: making imagination MANIFEST, right?

wraith_scout_ship_2__gif__by_tatyankawraith-d7cdmhy.jpg
 

JonM

Explorer
Sometimes, yes. Sometimes, no. Depends on the game (this is getting close to my 50th gaming anniversary, too, so...)

In the past, I've favored using serpentfolk, of one sort or another, because they are such a classic swords and sorcery trope, and I'm a sucker for that. Plus, lots of games have them - serpentfolk, yuan-ti, viperians, etc.

Currently, in Shadowdark, I've got the Nelvidians, sort of a cross between Moorcock's Melnibonéans and Tolkien's Númenóreans, with a heavier dose of the former, i.e. tall, fit, long-lived, decadent, proud folk, with a penchant for sorcery and summoning things better left alone. More than a millennium ago, they had a grand empire, which was weakened, when all the other groups they had casually oppressed rose against them and, then, were pretty much decimated by a mini-Ice Age (which the PCs are starting to realize may not have been entirely natural). Most Nelvidians are long gone, but a few remain, in magical stasis. And, of course, their bloodline persists in some modern cultures - albeit, in a very watered-down form.

Most of the time, this just floats in the background, as a kernel for folklore and an excuse for cool, consistently-flavored ruins, making my job of adventure design easier. Occasionally, though, especially as the PCs rise in level, it comes to the forefront. In particular, in one of the current groups, there is a bit of a "sins of the father" story developing, with the PCs facing some of the problems and enemies the Nelvidians contended with, near their end, including a powerful frost giant faction. One of the PCs is, effectively, the reincarnation of a Nelvidian military leader, although the effects are subtle, thus far. Lots of potential drama, there. They also accidentally freed a couple of Nelvidians from stasis, so... lots of good and bad going to come from that, I suspect.

One thing I like about having this sort of thing floating in the background is that it creates interesting layers and side-effects, which may even linger between different groups, in the same world. For example, one group stumbled across ruins, with a couple of statues of Nelvidian deities. A local snow goblin tribe had adopted one to be the sort of god they felt they needed, at the time. Andelka, demigoddess/titan of sorcery, secrets and the moon, has become Nanda-Pesh, who the snow goblins believe is the patron of green things that survive the winter and is, thus, tied to survival, perseverance, nature and the moon (since the representations they saw always had moon symbols) - all things they respect.

Later groups have seen this new religion spread through the north, usually as a subtle background thing, which lends a sense of consistency and dynamic campaign growth. Well... maybe less subtle for one group, since one of the PCs has decided to worship Nanda-Pesh and spread the good word. This has also led to an interesting theological question: will Andelka slowly morph to become closer to what her new followers imagine?

Another religion-related situation arose, when the reincarnated character I mentioned earlier encountered a shrine to Adjventa-Mai, demigoddess/titan of diligence, tactics, games and cunning and felt a connection to that deity. I'm probably going to have fun with that one... bwah hah, hah...
 

Simon Miles

Creator of the World of Barnaynia FRPG setting
Simple question, do you have a race or group of races that built stuff as part of your campaign myth? If so, who were they and what happened to them?
Oooooh yeah. Although the nature of the game world means that pretty much anything can be anywhere as the history is so fractured with so many civilisations coming and going over thousands of years. But there was a race that existed before or maybe ruling over the others, probably creating most of them. They ruled the world and dominated everything. As diverse but stronger and more powerful than humans, they were the Rakuli, the Great Old Ones, and then they vanished, about 80000 years ago, leaving nothing but empty cities behind them... It's explained in "Of the Rakuli" available from Www.dunrominuniversitypress.co.uk for amazingly good value for money... 😎
 

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