David Norris-King
First Post
Dice borrowers in DnD are the worst. The rest doesn't bother me so much, aside from the GM screen one.
Some of my session 0 rules:
* Be engaged in the story and go with it
* Work with the other players / PCs
I’m as a keen a player as the next person, but in the PotA campaign I was playing in I would regularly forget key things that happened from one session to the next. I wasn’t trying to be unhelpful, I just didn’t have the investment/context that a DM has. (I always know what’s happening/important as the DM). What made matters worse is the DM did not recap the adventure so far, so eventually I had no idea what we were doing or whyyes I could have made extensive notes I suppose (one of the players did fortunately) but I was there to immerse myself in the moment and have fun.
Your point is well-taken, and buying a dice-box is a solution to dice rolling off the table.A lot of the annoyances expressed in this thread look like examples of The Paper Towel Problem. https://marco.org/2012/02/25/right-vs-pragmatic
Instead of repeatedly pushing back against people behaving the wrong way, there are often simple changes that would make it easier to do things the right way.
Character concepts that don't fit the campaign? That's the DM's failure to get everyone on the same page. https://snafuy.github.io/samepage2/
Players who can't keep track of their pluses, DCs, etc? That's a design failure of either the wrong character sheet or the wrong character build. For example, a caster should have exactly one spell save DC, and that number should be in a prominent box at the top of their spell sheet.
Dice constantly rolling off the table? Give the player an empty game box to throw into.
Players looking at their phones instead of staying involved? That's probably on them. Nevertheless, it's a problem you might be able to fix by talking to them out of game.