Conaill said:
I'm playing a gnome tinkerer right now, planning on becoming a Gnome Artificer at lvl 7. So far, I've found the prerequisites to be quite harsh
All in all, if you really want to take this PrC at 6th level, you'll probably have to devote the majority of your skillpoints to it right from the start. Lvl6 (e.g. Rog5/Wiz1/GnA1) is a lot more feasible.
Level 5 is perfectly doable. if your character is constructed properly you should have no problems. The feats are probably actually a bigger problem than the skills.
My target is to make a human warrior with access to gnomish technology (so you can use the items yourself). You will have access to extremely useful spells like cats grace and bulls strength while wearing heavy armor and your fighting skills won't be significantly degraded.
You should be able to do this without XP penalties either.
Its easiest as a human. I lent out my FRCS so I'm doing this from memory but it works like this:
Assume a Human with Int 16
1st level: Rogue 1
Feats Skill focus (Craft), Education (making Knowledge skills class skills)
Skill points (11*4 +4 = 48)
Artificer (25pts)
3 Craft skills +4 (12)
Knowledge (arch) +4 (4)
Knowedge (eng) +4 (4)
Prof (apothecary, etc) +3 (3)
Disable Device +2 (2)
Other rogue skills 23pts
2nd level
Wizard (Illusionist or other speciaity so long as you don't prohibit illusion... maybe a diviner with an extra true strike?)
Skills 5pts
Alchemy 3 (3)
3rd level
level feat: Lightning reflexes
Fighter 1 skill points 5
Craft +2 (skill rank is now +6)
4th level
Fighter skills points 5
Craft +1 (skill rank +7)
5th level
Fighter skill points 5
Craft +1 (skill rank +8)
ARTIFICER CLASS ACHEIVED
You can also drop another level of rogue in for evasion, better sneaking, etc.
So long as your rogue or fighter class remains 2 or less (i.e. within 1 level of the wizard class) you avoid XP penalties.
As long as you start out strong GA is pretty easy to get access to.
These classes are designed to be balanced even in the more extreme case (i.e. that of the one above).
Conaill said:
And what do you get in return? Essentially ONE single special ability, which is more or less equivalent to Craft Wand!
except that you don't need to be able to cast the spell to get access to the ability....
You can use it in armor
it works in an anti-magic field
its immune to spell penitration problems that plague higher level games and can't be dispelled (what level would a spell called Undispellible Bull's Strength be called?

)
magic without magic... you can't beat that with a stick
Conaill said:
The devices are rechargeable at half cost, so it's a lot cheaper to make devices with only 5 charges and recharge them regularly.
A very good point. Something I hadn't thought about.
Conaill said:
All in all, I would say the PrC is somewhat underpowered compared to its prerequisites.
I think that if you dig deeper it's difficult to argue this. Its a tough class to take casually but with planning and the right feat selections all the requirements can be completed by 3rd level (except for the Craft +8 which
any class can take).
For the record the fighter above could be
ANY other class.
Tinkerer Paladins anyone?