InVinoVeritas
Adventurer
Balnibar gets into a fit of coughing, but feels twitchy and alive.
Fortitude, Initiative, Spot (1d20+3=6, 1d20+2=19, 1d20-1=6)
Fortitude, Initiative, Spot (1d20+3=6, 1d20+2=19, 1d20-1=6)
Redclaw said:Initiative 18, spot 13, fort save 8 (But is Justice affected by smoke, being a warforged and not needing to breath?)
Velmont said:I am not sure if I needed to make the Fortitude roll, but I made it in case. If the smoke didn't reach the first floor, Benedict will take his breath to not choke at the smoke.
Wik said:Jezira's Spot Check; Initiative (1d20+3=17, 1d20=4)
Fort Save (1d20+5=19)
Alert, Jezira already has her halberd in her hands when she hears the sound, and she barely coughs in the thick smoke. She'll move to the window to take a look outside, keeping on the ready.