Doug McCrae
Legend
I've played in several all or mostly evil parties, and run a specifically all evil game once. My current group are pretty much incapable of playing good guys, if they do they make them lawful stupid or just stupid, they can't comprehend the idea of an intelligent person being moral.
All or mostly evil definitely works for my current group. We're all agreed on no PVP, the group has to work together as a team. This is perfectly plausible, there's no reason why bad guys can't have friends or see the value in co-operative effort. Minor conflict such as fist fights and disagreements are fine, obviously. We're generally agreed that going off on your own is a Bad Thing in any rpg and keep it to a minimum. It's a good group, these guys know what they're doing. No one's ever played EVIL - insane, sadistic, psychopathic - just selfish or misguided evil. Which I think is a good idea, like the protagonists in a story, PCs have to be at least somewhat sympathetic for an rpg to work.
Evil games in the past have worked less well. There was an Amber game where the PCs had all been trapped in a city for the last eight sessions. We'd probably become very frustrated and started trying to outdo one another in EVIL acts. I ate a kid, one PC raped a kid, another turned into a cloud of acid and flew around killing people at random. The campaign soon folded. We were sick of the game by then and the EVIL was most likely a symptom, not a cause.
All or mostly evil definitely works for my current group. We're all agreed on no PVP, the group has to work together as a team. This is perfectly plausible, there's no reason why bad guys can't have friends or see the value in co-operative effort. Minor conflict such as fist fights and disagreements are fine, obviously. We're generally agreed that going off on your own is a Bad Thing in any rpg and keep it to a minimum. It's a good group, these guys know what they're doing. No one's ever played EVIL - insane, sadistic, psychopathic - just selfish or misguided evil. Which I think is a good idea, like the protagonists in a story, PCs have to be at least somewhat sympathetic for an rpg to work.
Evil games in the past have worked less well. There was an Amber game where the PCs had all been trapped in a city for the last eight sessions. We'd probably become very frustrated and started trying to outdo one another in EVIL acts. I ate a kid, one PC raped a kid, another turned into a cloud of acid and flew around killing people at random. The campaign soon folded. We were sick of the game by then and the EVIL was most likely a symptom, not a cause.