Charlaquin
Goblin Queen (She/Her/Hers)
Might be, I haven’t actually played it. But the relevant detail is that it’s published under the OGL.Fate is the one I don't ever remember to look into but isn't that 2d6 not d20?
Might be, I haven’t actually played it. But the relevant detail is that it’s published under the OGL.Fate is the one I don't ever remember to look into but isn't that 2d6 not d20?
Fate in no way resembles any edition of D&D. You roll six-sided dice with + and - signs on them, and you're totally a net positive or net negative result.Fate is the one I don't ever remember to look into but isn't that 2d6 not d20?
Mutants and Masterminds I wonder if they could roll with another edition change to remove the bits of D&D left after taking stats down from3-18 to -1 to +5 I am not sure they even have AC anymore.
I think the games that need WOTC SRD and IP are clearly more affected than others (like Pathfinder). For instance I'm not sure why FATE is on the OGL at all, it's probably just for use as a license for others to publish FATE products, because I'm not sure what they're taking from WOTC D&D properties.Hypothetically, sure, and as mentioned previously, there are some non-OGL games that use such a mechanic. But the fact of the matter is that the majority of d20-based games are published under the OGL, and if it went away would likely either have to shut down, or be significantly re-worked. So, again, if you like Pathfinder, M&M, SWSE, FATE, d20 Modern, OSE, or most other d20-based games, you should care about the OGL because their existence relies on it.
There are plenty of non-OGL games that are much older than the OGL that have those tropes, so I doubt you'd be able to do much with those kinds of narrative elements.What about mechanics that are intrinsically tied to a narrative element, like rules for darkness, light, and vision? Is dwarves being able to see in the dark a game mechanic?
No, the Fate System Reference Document is shared using the OGL (and CC). An important distinction. There's no OGL in the actual Fate rulebook. It's not published under the OGL.Might be, I haven’t actually played it. But the relevant detail is that it’s published under the OGL.
Often, it’s just to cover the bases. If you’re doing something that looks kinda, sorta D&D-ish in some way, it’s often safer to just use the OGL to be safe. Or at least, that has been the case.I think the games that need WOTC SRD and IP are clearly more effected than others (like Pathfinder). For instance I'm not sure why FATE is on the OGL at all, it's probably just for use as a license for others to publish FATE products, because I'm not sure what they're taking from WOTC D&D properties.
They were just examples. Point is, the old chestnut that “you can’t copyright game mechanics” isn’t the ironclad defense a lot of people think it is, because there is no legal precedent for where game mechanics ends and presentation begins in the context of RPGs, where the mechanics and the narrative are often tightly linked together. Without the OGL, it becomes a huge risk to publish anything that might look a bit like D&D to a judge who has never played an RPG in their life. And that pretty much means if you like any fantasy roleplaying games that aren’t D&D, or any d20-based non-fantasy RPGs, chances are there’s a game you like that wouldn’t exist without the OGL.There are plenty of non-OGL games that are much older than the OGL that have those tropes, so I doubt you'd be able to do much with those kinds of narrative elements.
Alright, my mistake I guess. My actual argument still stands.No, the Fate System Reference Document is shared using the OGL (and CC). An important distinction. There's no OGL in the actual Fate rulebook. It's not published under the OGL.
Do you only ever listen to your favorite song? Do you only ever eat your favorite food? What kind of question is that? What are you trying to prove?
Not with that attitude, anyway!There's no way a bunch of grognards and a handful of older Millennials can have a boycotting campaign against international Hasbro.
thank you... that and Fudge are game I always say I am going to read and try and then don't for no reason...Fate in no way resembles any edition of D&D. You roll six-sided dice with + and - signs on them, and you're totally a net positive or net negative result.
Apple definitely won reining in the Power PC clone era.@Shardstone - Hasbro hasn't "won" any more than Sony did during the PSP2 to 3 switch. If they have cut out 3pp players, all their doing is shooting themselves in the foot the way Atari did back with the 2600 and Nintendo did with the NES when they tried to reign in 3pp.
Don't underestimate how much pop culture can teach people about things and influence demand.Stranger things and Big Bang theory and any other 'nerd' exposure needs to choose to make a fake TTRPG or take D&D if they want to communicate that through nerdom... because nobody would get "Tonight is Rifts night"
Yes but we the players need to get Rifts to the writers rooms attention... that is why I say pick another game and go full hog salesman mode telling everyone it's the greatest new nerd thing.Don't underestimate how much pop culture can teach people about things and influence demand.
Big Bang Theory had an episode where they played an MtG knockoff. The fans tried to find out what the game was, and when they learned it didn't exist they made one.
If they had an episode about Rifts, more people would have known about Rifts.
For me there's also the problem that 4e isn't really good to be played online, contrary to what most people believe. It's so much easier to play 5e if you're going to use a VTT.I tried, a while back. It didn't end up going very well (I suspect just some personality mismatch with some of the players.) We got through a single adventure and then didn't meet back up again.
For real! For all the accusations of it being videogamey, 4e is way harder to play virtually than in-person with battle mat and tokens!For me there's also the problem that 4e isn't really good to be played online, contrary to what most people believe. It's so much easier to play 5e if you're going to use a VTT.
Physical minis+dungeon tiles+power cards is the way to go.
For real! For all the accusations of it being videogamey, 4e is way harder to play virtually than in-person with battle mat and tokens!