takasi said:Have you had any similar experiences when a player rants about unrealistic actions despite the DM and the rest of the group letting it slide for the sake of "moving on"?
takasi said:This thread is for discussing campaign verisimilitude and dealing with player suspension of disbelief.
We're playing in a Cthulu game last night and one of the players (not me) is an archeologist who happens to be proficient with a sawed-off shotgun. He lists the shotgun as his equipment. This is our first session and the DM (not me) sets us up in church. The archeologist is there to meet with another player who is playing a private investigator (not me).
The players hear a commotion in the back of the church and find a zombie priest eating another priest. First thing that happens? The archeologist takes out his shotgun and shoots the zombie.
The DM is OK with this. One of the other players (also not me) is up in arms though. "Why did you bring a sawed off shotgun to church?" The player had no good reason, other than "I have enemies", which was good enough for the DM. The other player spent several minutes ranting about how stupid that was.
Have you had any similar experiences when a player rants about unrealistic actions despite the DM and the rest of the group letting it slide for the sake of "moving on"?
(And FYI I played a quiet lumberjack who managed to survive the night with 100% of his sanity.)
GQuail said:Early in my current game, a party of low level adventurers were travelling by horseback, forced to leave the safety of the riverboat they'd been using to journey to their locale. They are sleeping in a local tinn when the Gnolls of the forest launch an assault on the area. They sneak into the hallway, and theHalf-Orc barbarian's room is the first htey break into....
Initiative is rolled, ACs are called for, and as the Half-Orc answers my girlfriend pipes up, "Hold up, your AC could only be.... are you wearing ARMOUR in bed?"
Now, because it was a Half-orc Barbarian, the player was able to argue that his behaviour wasn't entirely out of character: but my girlfriend brought it up a couple of other times when late-night antics took place and the party headed out in full battle gear with only a few seconds notice: a few late-night efforts where Longbows seemed to magically appear in hand. She, on the other hand, often mentions that her characters turns up in a nightie, or wearing rollers, or some other obvious "got out of bed" motif that makes her perhapos less combat-effective but more obvious fitting the scene.
I don't mind it too much myself, but I know it can bug her, so in future I'm going to make a point of holding PCs to believeable night-time situations. This may inclkude forcing an action or two to pick up stuff like spell components or certain magic items, depending on the character.
QFT.adwyn said:Time and place really matter.
Presumably the other players at the table wouldn't be up in arms about the craziness of having a sawed-off shotgun in church if there were in fact extenuating circumstances -- but there weren't.bodhi said:The encounter was in a church. Upscale, suburban, 21st century church? 1930's missionary church-in-a-hut in the heart of darkest Africa? First Church of Innsmouth?
mmadsen said:I find it sad that multiple people at the table thought it would be perfectly reasonable to bring a loaded weapon to church.
takasi said:Have you had any similar experiences when a player rants about unrealistic actions despite the DM and the rest of the group letting it slide for the sake of "moving on"?