takasi said:
This thread is for discussing campaign verisimilitude and dealing with player suspension of disbelief.
We're playing in a Cthulu game last night and one of the players (not me) is an archeologist who happens to be proficient with a sawed-off shotgun. He lists the shotgun as his equipment. This is our first session and the DM (not me) sets us up in church. The archeologist is there to meet with another player who is playing a private investigator (not me).
The players hear a commotion in the back of the church and find a zombie priest eating another priest. First thing that happens? The archeologist takes out his shotgun and shoots the zombie.
The DM is OK with this. One of the other players (also not me) is up in arms though. "Why did you bring a sawed off shotgun to church?" The player had no good reason, other than "I have enemies", which was good enough for the DM. The other player spent several minutes ranting about how stupid that was.
Have you had any similar experiences when a player rants about unrealistic actions despite the DM and the rest of the group letting it slide for the sake of "moving on"?
(And FYI I played a quiet lumberjack who managed to survive the night with 100% of his sanity.)
Ahhh, Call of Cthulhu, how I love it so!
But I think at that point I would have left that game of CoC. On that very instant. One should not make those kinds of allowances to expedite easy combat in (standard) CoC.
Half-crazy clinically paranoid Delta Green agents I'd envision carrying shotguns into a church with them. Anything short of that and I call shenanigans.
I guess
I may be the person who would complain about unrealistic actions like that in our group, but then again, no one I've played with has done anything unrealistic enough (for the setting) for me to complain about. And if I happened to be running the game, then I would take the opportunity to complain all I wanted.
But then again (again!), I
did once have a player in a standard CoC game (Non DG) I ran who wanted his antiquarian to carry a sword, like on his hip, without ever having experienced anything out of the ordinary and possessing his full allotment of Sanity. I explained to him that he was an ordinary man living on ordinary Earth, as far as he knew, and carrying a sword on his hip would attract all kinds of weird looks and police attention, and it only took about a week (before the game) to get him to understand. He settled for carrying one in in his trunk, which I said was OK (I reasoned that if I had several real swords, heck, I'd be sorely tempted to carry one around in my trunk, to show off to people if nothing else.)
I told him that after he saw some stuff, lost some Sanity, and
then wanted to carry a sword on his hip, go for it, but be prepared to be stopped by police and asked why he was armed with a medieval weapon.
But carrying a shotgun into a church, because he "has enemies?" That's too much, and would totally blow my immersion/suspension of disbelief/whatever you wanna call it and completely destroy the game for me.
PS, this all assumes this was
before he had encountered the Mythos. If it wasn't, then he should be allowed all due paranoia, but at the very least there should have been a response from the preacher/priest as to why he was armed in the House of the Lord.
cignus_pfaccari said:
This is why my characters, once they have the funds, have their mithral chain shirt nighties...
Brad
hehe, That's exactly what we call them, too!
And if people want to insist that they wear their armor to sleep, then the DM is obliged to enforce that they will be fatigued the next day, unless their armor is Light (and I can completely excuse professional adventurers for wearing Light armor to sleep in)