takasi said:
I posted this hoping to hear more amusing stories about differences in player expectations regarding campaign "realism". (And thanks to those who replied, I'd love to hear more.)
We were playing in a Haunted House in CoC. The team was me, my brother, his GF and a friend. They all had entered the house, I was doing research. (Modern Day btw).
Spooky things were happening in the house, so they all had guns drawn, one emptied into a hot water heater, another reloaded on a moving bed. When my brother got tossed out the window, he moves to the car to get out his Barrett 82.
I'm driving up as this is happening, pop the car in reverse and start to drive away.
"Wait, where are you going!"
"I don't know what's in that house, but if it requires that gun, I think the case can solve itself."
We grabbed everyone else out and did more research before returning, rather than trying to kill furniture one bullet at a time.
But, none of us had a problem with the guns, except of course the Barrett. Most of the guns our characters had, were stuff we all carried on daily basis' anyway, and we're no where near as paranoid as our Paranormal Investigators were. Heck, we would have had the M82 also, if we could have afforded it in real life.