Golemancer: A Wizard Archetype

Hawk Diesel

Adventurer
So I've always wanted a Golem, but I could never figure out a way to do it. So I borrowed the new ranger beast companion and put it in with the wizard to develop the Golemancer. I have a feeling it's overpowered compared to the other archetypes, so I'd welcome ways to even the balance out.

Golemancer

Construct Familiar
Beginning when you select this school at 2nd level, you can create a familiar as per the Find Familiar spell, except the creature’s type changes to construct. In addition to the normal creatures allowed by Find Familiar, you can also create a Homunculus. Your construct familiar gains +1 max HP per wizard level and, unlike normal familiars, can take the attack action on their turn.

Shield Guardian
At 6th level, you learn to create more powerful constructs. With 8 hours of work and the expenditure of 50 gp worth of building materials, you call create a construct that obeys your commands and serves to protect you. Your shield guardian may take one of any number of forms, using the statistics of any of the following beasts: an ape, a black bear, a boar, a giant badger, a giant weasel, a mule, a panther, or a wolf. Despite using these statistics, your shield guardian is considered a construct and is immune to poison, charm, exhaustion, fright, paralysis, and the poisoned condition. Also it does not have the Multiattack ability, even if its base creature possesses this ability.

At the end of the 8 hours, your construct is activated and gains all the benefits of your Master’s Amulet ability. You can have only one shield guardian at a time. If your shield guardian is ever destroyed, you may repair it or create a new one. With 8 hours of work and the expenditure of 25 gp worth of materials, you can activate a new shield guardian.

Master’s Amulet
Your shield guardian gains a variety of benefits while it is linked to you though your master’s amulet. The companion obeys your commands as best it can. The shield guardian is magically bound to you through your amulet. As long as you and the shield guardian and are on the same plane of existence, you can telepathically call the shield guardian to travel to you, and the shield guardian knows the distance and direction to you.

The shield guardian rolls for initiative like any other creature, but you determine its actions. If you are incapacitated or absent, your shield guardian acts to protect you at all cost.

Your shield guardian has abilities and game statistics determined in part by your level. Your shield guardian uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, your shield guardian also adds its proficiency bonus to its AC and to its damage rolls.

Your shield guardian gains proficiency in two skills of your choice. It also becomes proficient with all saving throws. For each level you gain after 6th, your shield guardian gains an additional hit die and increases its hit points accordingly.

Whenever you gain the Ability Score Improvement class feature, your shield guardian’s abilities also improve. Your shield guardian can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, your shield guardian can’t increase an ability score above 20 using this feature unless its description specifies otherwise.

Active Defense
Starting at 10th level, when your Shield Guardian is within 5’ of you, you gain a +2 to AC and Dexterity Saving Throws. In addition, when an attack is made against your, the Shield Guardian can use its reaction to force the attack to be made at disadvantage.

Deliver Magic
Starting at 14th level, you can deliver touch spells through your shield guardian. In addition, when you cast a spell targeting yourself, it also affects you, your shield guardian, and your construct familiar.
 

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