Spanambula
First Post
New here (ish), apologies if this is the wrong forum.
So I'm running a campaign where our Human Warlock 1 has switched Archfey Patrons (because plot) and wound up with the Queen of Air and Darkness.
Planning his first visit to her court, at some point she's going to rip out his heart and keep it while he's serving her. This won't kill him, and eventually the party will have to try to get it back, but for now I'm trying to have a simple "Benefit/Flaw" of having your heart frozen somewhere outside your body.
I was thinking as the benefit, get advantage on saves against enchantments, but I'm having trouble thinking of a good downside that's significant but not crippling. Any suggestion appreciated.
So I'm running a campaign where our Human Warlock 1 has switched Archfey Patrons (because plot) and wound up with the Queen of Air and Darkness.
Planning his first visit to her court, at some point she's going to rip out his heart and keep it while he's serving her. This won't kill him, and eventually the party will have to try to get it back, but for now I'm trying to have a simple "Benefit/Flaw" of having your heart frozen somewhere outside your body.
I was thinking as the benefit, get advantage on saves against enchantments, but I'm having trouble thinking of a good downside that's significant but not crippling. Any suggestion appreciated.