ladyofdragons
First Post
ZimbrantSouldrinker said:ACK!
For the love of the multiverse! Good drow make about as much sense as Pit Fiends helping little old ladies cross the street man!
Let's look at the reason Drow are Drow to begin w/.
Exiled by the seely elves for convorting w/ Lloth.
Kept there because Lloth said, Sure now I'll make you in my own visage.(ie the reason from Driders)
Why they're all bloody evil. Man, the Society that they are born in. If human and good elf sacrifice to your demon mistress that is your total reason for being is the norm, then heck even a bit out of the norm (this romantic "outcast" that you monkies love soo much) would still be one twisted cat!
and really, humanity, love, goodness! what self respecting Drow mother wouldn't just whole hog kill the little spawn if they showed these attributes!!!
Say what you want about alignment and other classes.
See, the thing is that your argument here is based upon the generic fantasy campaign. There are many commercial campaigns out there now, and having Lloth as a goddes with the elves driven underground history is not a necessity (and isn't in the D20 or OGL license, actually. not sure if it's in the gentlemen's agreement and Lloth will be replaced by some generic term), and is no longer universal. I've played in several campaigns where there are no drow at all, where that particular bit of history never happened, or like my own campaign where the retreat was by choice rather than by force. Taking away that history, Drow are simply a subrace of elves, much like wood/wild/grey/gold/valley/avariel/snow/shadow elves. Subraces because they have distinct differences in their abilities and looks, but still have the main features left from their parent race.
But more importantly, the archetype of the outcast of an evil society gone good is a potent one. I think it speaks to a lot of players (especially younger ones) on a personal level regarding the distance they feel from their own society, parents, and surroundings. While the 'drizzt' archetype is a relatively new one, there are many more archetypes inherent in D&D, like the upstanding good paladin, etc. Archetypes become archetypes because they speak to something universal within us. It's silly to label a player as unoriginal because they want to explore an archetype. It's what they do with that archetype, the spin they put on it, that counts. Now if they play the same character over and over again, that's another matter entirely, and has nothing to do with good drow.