What, you didn't play Superhero 2044? (or that other d20 Superhero game right after 3E was released)Seeten said:I have played other games, like Aberrant, Heroes Unlimited, Champions, Marvel, DC Heroes, and none of them hold a candle to M&M, honest.
Let me put it this way. The group of PCs in my current M&M game consist of the following:Infernal Teddy said:It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.
EDIT: Oh, and it needs to be - relativly - simple and elegant.![]()
Very, very different.Crothian said:M&M is based on d20, but is enough different to be..well, different.
Infernal Teddy said:It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.
EDIT: Oh, and it needs to be - relativly - simple and elegant.![]()
Infernal Teddy said:It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.
EDIT: Oh, and it needs to be - relativly - simple and elegant.![]()
shilsen said:Let me put it this way. The group of PCs in my current M&M game consist of the following:
* A speedster who flies by whirling rapidly
* A 'tank' who gains his powers from a number of artifacts used by epic Greek heroes
* A talking dog with a super-genius alien symbiote which has regeneration and teleportation powers
* The Egyptian god of Mexican Wrestling (yes, you read that right), who flies around on the flaming chariot of Ramon-Ra and has a number of special wrestling moves that let him nullify, snare, dazzle and throw enemies
And the system let us model every one of those concepts easily.