Good Superhero-Game?

M&M handles every power level. Superman and Bucky can co-exist.

I have played other games, like Aberrant, Heroes Unlimited, Champions, Marvel, DC Heroes, and none of them hold a candle to M&M, honest.
 

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Seeten said:
I have played other games, like Aberrant, Heroes Unlimited, Champions, Marvel, DC Heroes, and none of them hold a candle to M&M, honest.
What, you didn't play Superhero 2044? (or that other d20 Superhero game right after 3E was released)

I haven't played M&M, though I bought the 1st edition. I've played pretty much every superhero RPG that came out before 1990 (except Superhero 2044, because I couldn't bring myself to do it 0 but I owned it). It looks very usable, though, and only lacking other players into Superhero RPGs has caused to hold off running it.

About the only thing that I expect might compete will be the superhero adaption of Heroquest, which will be about as flexible as your can get in a superhero RPG.
 
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Another vote for Mutants and Masterminds 2e. It's the first Supers system that's allowed me to run a campaign longer than six sessions without balance issues making things less-fun for everone involved. It has a fairly solid community on the Atomic Think Tank forums and it's easy to adapt into the format that you want for games.
 

Another recommendation for Mutants & Masterminds 2nd Edition. Even though I've only run a single adventure, everybody had a blast and I'm certainly looking forward to running an entire campaign with it. Criminals were thrown around, it was great!
 

Infernal Teddy said:
It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.

EDIT: Oh, and it needs to be - relativly - simple and elegant. ;)
Let me put it this way. The group of PCs in my current M&M game consist of the following:

* A speedster who flies by whirling rapidly
* A 'tank' who gains his powers from a number of artifacts used by epic Greek heroes
* A talking dog with a super-genius alien symbiote which has regeneration and teleportation powers
* The Egyptian god of Mexican Wrestling (yes, you read that right), who flies around on the flaming chariot of Ramon-Ra and has a number of special wrestling moves that let him nullify, snare, dazzle and throw enemies

And the system let us model every one of those concepts easily.
 

Crothian said:
M&M is based on d20, but is enough different to be..well, different.
Very, very different. :p There are so many fundamental differences that it is hard to sum them all up.... the biggest is the use of a Damage Save rather than hit points, and armor that reduces damage rolls rather than making it harder to be hit.

A very good game, and why I bought True 20 - 'cause I have no interest in super heroes.

The Auld Grump
*EDIT* In spite of The Incredibles, Unbreakable, and Mystery Men... :p
 

Infernal Teddy said:
It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.

EDIT: Oh, and it needs to be - relativly - simple and elegant. ;)

You mean like a one book system that allows those aforementioned folks over at the Atomic Think Tank to model everyone from Kal-El to Greg House?

In case the point has not been made, M&M. 2e. That Kenson guy is a genius.
 

Infernal Teddy said:
It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.

EDIT: Oh, and it needs to be - relativly - simple and elegant. ;)

Take a look at this thread from the Mutants and Masterminds boards. Simple, elegant statblocks for almost any power level you can name, from Robin to Superman.

The #1 best thing about M&M is a mechanic called Hero Points, and the related Extra Effort. With those, you can pull off the often seen comics trick of 'I've never used my flame blast this way, but I'll try to reverse it and draw all the fire in the room into me, saving all these people!'
 

shilsen said:
Let me put it this way. The group of PCs in my current M&M game consist of the following:

* A speedster who flies by whirling rapidly
* A 'tank' who gains his powers from a number of artifacts used by epic Greek heroes
* A talking dog with a super-genius alien symbiote which has regeneration and teleportation powers
* The Egyptian god of Mexican Wrestling (yes, you read that right), who flies around on the flaming chariot of Ramon-Ra and has a number of special wrestling moves that let him nullify, snare, dazzle and throw enemies

And the system let us model every one of those concepts easily.

The Egyptian God of Mexican Wrestling?

OMG ROFL.

This is classic.
 

Our group is in a setting very similar to Sky High/Professor Xavier's School for Gifted Mutants, we're all in "Grade 11" now.

A Light Controller/Laser Blaster/Illusion creator
A Telekinetic w/speed enhancements
A Super Genius Inventor, with a battlesuit, and a million gimmicks, gadgets and widgets
An Electromagnetic Controller
And last but not least, a Superstrength Bruiser.

Even with 3 ranged blasters everyone gets involved, and omg is it fun.

In the school with us, we have students who use magic, turn into swarms of insects, control reality, its amazing how flexible and powerful the system is.
 

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