Goodman Games new old school RPG shown at Dundracon

Wonder what are the 3.5e influences. I know C&C is 1st Ed + Siege Engine, so this DCC RPG is 1st Ed + ???

Perhaps the ascending AC thats worthy to be adapted.

I'd hope for the stat bonus progression, percentile strength and bell curve bonuses are terrible.

And three save categories is a lot more intuitive than the multiple arbitrary 1e ones.
 

log in or register to remove this ad



Yeah, it's gonna be hard to pull off. It will have to be old school enough to draw people away from 1e/OD&D without going too far. If it's too much like 1e, you may as well PLAY 1e. Too many 3eisms will turn off OD&D/1e fans. It's a fine line to walk, but if they can do it, they'll have a winner.
 

Yeah, it's gonna be hard to pull off. It will have to be old school enough to draw people away from 1e/OD&D without going too far. If it's too much like 1e, you may as well PLAY 1e. Too many 3eisms will turn off OD&D/1e fans. It's a fine line to walk, but if they can do it, they'll have a winner.
I agree it will be a tough line to walk, but I really think there is a sizable audience of people who are looking for a system in this niche: a simpler, more streamlined 3e or a 0e with modern amenities like a single XP table, universal resolution mechanic and/or skill system, and ascending AC.

I like 3e quite a bit, but sometimes I really just want something lighter and faster. I love Swords and Wizardry and Labyrinth Lord as emulators to run old modules, but for a long-term game I really want something with a rogue or 3e style multiclassing.

Right now nothing quite scratches that itch for me.

I wanted to like Castle and Crusades more, but it seems to suffer from "everyone's friend is no one's friend" syndrome.
 
Last edited:

I'd hope for the stat bonus progression, percentile strength and bell curve bonuses are terrible.

And three save categories is a lot more intuitive than the multiple arbitrary 1e ones.
Just goes to show (how difficult it must be to please 'fans') . . . ;)

I like the following as a standard progression for D&D (with plenty of room for specific exceptions) :

Code:
    3  -3
  4-5  -2
  6-8  -1
 9-12  +0
13-15  +1
16-17  +2
   18  +3

As for saving throws, I prefer to have six of them -- one for each stat.
 

Intrigueing, this truely is a great time for developing RPGs! Definately a market for a solid product like this. I am looking for a game that will be simple to play without a ton of minutia that feels like D&D and has modern components like a universal task resolution system.

Agreed on the stats as saves...

STR for lifting or carrying or bending bars
DEX for reflexes and dodging etc.
CON for fortitude
INT for seeing through illusions (ala 1e) and perception --> yeah I know this is a break from 3e but sherlock holmes is smart not wise.
WIS for resisting mental attacks
CHA for resisting enchantment charms?

This would take the 1e 5 catagories and make it 6. Like it.
 

Agreed on the stats as saves...

STR for lifting or carrying or bending bars
DEX for reflexes and dodging etc.
CON for fortitude
INT for seeing through illusions (ala 1e) and perception --> yeah I know this is a break from 3e but sherlock holmes is smart not wise.
WIS for resisting mental attacks
CHA for resisting enchantment charms?

This would take the 1e 5 catagories and make it 6. Like it.

The idea of having six saves based on six stats is something you can see already with Castles & Crusades. I thought it made things a bit simpler, but it seemed weird at times, as some things need an ability score check rather than a saving throw.
 

The idea of having six saves based on six stats is something you can see already with Castles & Crusades. I thought it made things a bit simpler, but it seemed weird at times, as some things need an ability score check rather than a saving throw.

It was pleasant to see Charisma as the ability score for death saving throws -- suddenly it actually had a purpose. :)
 

Personally, I quite like the implementation (of six saves) found in the beta release of Raven Crowking's Fantasy Game (RCFG). Other than my own house rules and stuff, that's what I would consider a good take on saving throws.

But um, oh yeah. Goodman Games' game. Well, I hope it does well for them. :)
 

Pets & Sidekicks

Remove ads

Top