JRRNeiklot
First Post
My ideal game would be the base D20 mechanic, combined with AD&D 1e races, classes, multiclassing. Trim the feat list to something manageable, limit prestige classes to some sort of advanced class for each archetype - sort of like Hackmaster did with the Hack classes. 3e multiclassing could be the new dual class mechanic, the old multiclass option could stay, but be tweaked. Keep the power level on the AD&D scale. I.E., a 20th level warrior should have 100-120 or so hit points, not 300. Same with monstrs, no 500 hit point behemoths. Keep the spell lists smaller and spells per day fewer. Limit buff spells. I'm sure the Goodman crew is much more imaginative than I.