Goodman Games new old school RPG shown at Dundracon

My ideal game would be the base D20 mechanic, combined with AD&D 1e races, classes, multiclassing. Trim the feat list to something manageable, limit prestige classes to some sort of advanced class for each archetype - sort of like Hackmaster did with the Hack classes. 3e multiclassing could be the new dual class mechanic, the old multiclass option could stay, but be tweaked. Keep the power level on the AD&D scale. I.E., a 20th level warrior should have 100-120 or so hit points, not 300. Same with monstrs, no 500 hit point behemoths. Keep the spell lists smaller and spells per day fewer. Limit buff spells. I'm sure the Goodman crew is much more imaginative than I.
 

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I'd hope for the stat bonus progression, percentile strength and bell curve bonuses are terrible.

And three save categories is a lot more intuitive than the multiple arbitrary 1e ones.

The revised edition of Dark Sun also said goodby to the str percentile.

For saves they should simply steal from 4e: 3 saves, derived from either of two abilities. Or better yet, use also defenses.

The dex based should than used instead of touch attack.

Lastly, skills for all! Non weapon proficiencies (2e) + Percentile skills were awful.
 

Every time I see something like this, I just wonder if we need yet *another* system that's AD&D with some twists. What is possibly left to bring to the table at this point?

That is an understandable reaction. But, really, apart from C&C, the other systems are trying to be AD&D/OD&D, as opposed to C&C, and this DCC RPG, which are trying to be a related, but different system.

That is, seems like the DCC RPG will be more of a rules light 3e D&D (like C&C) rather than a retro-clone. That does seem to be a fairly niche market, though. It seems that most people in this target audience either want to play a true clone or full-fledged 3.X.

Anyhow, I'm very curious to see what GG churns out.
 








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