BlindOgre said:
Actually, I said "From what I've seen so far, it's over-powered and too much like WoW."
This observation is based not only on the demo, but other previews since the announcement of 4e. At first level, characters seem to be much more powerful and effective against opponents of considerably greater strength. This statement is based on the encounters in the demo, which were acknowledged to be unbalanced in favor of the opponents. Even so, the characters had only a little trouble against them. At one point in an encounter, everyone was at or below zero hp except for my ranger, who was sniping from a safe distance. The healing system allowed everyone to survive just long enough to finish the battle. Under previous systems, the party would have been rather justifiably wiped out by such opponents. This appears to me to intentionally improve the survivability of characters at low levels (not necessarily a bad thing). However, in my opinion, such makes it far too easy to succeed when you pick a fight you should not rightly win.
The level 4 solo dragon? Is that the admittedly unbalanced encounter you are referring to? In the times I've run this fight, the dragon has been defeated twice. Once the dragon went down to 18 hit points and escaped; this was with a group that had played before, and were really learning how their characters worked. They still rolled really well, I didn't, there were six of them, and four were standing at the end. And the dragon got away. If they have 5 characters, it goes much worse. Four characters and it's almost a guaranteed TPK if they don't run. But six 1st level means a 600 xp encounter budget and 875 is the dragon, so it should be a very difficult encounter, with a chance for a TPK. Mike & Dave stated on the podcast that you can go higher and lower on the level bar without wiping your party or putting them to sleep. I see this as a good thing.
To me, the system seems to borrow too much from WoW in certain areas. Specifically: certain recharge effects, use of very effective spells and special abilities on every round (not necessarily bad on balance), a power curve favoring lower level characters, and some less than concrete style elements.
I saw the mechanics of recharging start with 2E breath weapons. Power Attack is a prime example of an At-Will special attack, only I can combine Power Attack with Spring Attack with Great Cleave with Insert Splat Book Feat and get a daily power every attack. The power curve doesn't favor lower level characters; it stretches the sweet spot of play from 3-13 to 1-30, at least that's what the designers told us their goal is.
As my own
personal observation--it's fitting to me that you see this power scale affecting low level play, but don't mention the scaling of high level play--which is currently approaching unplayable. On the podcast they mentioned that they did a survey and found out that a considerable number of the DMs surveyed either start their campaign at level 3, or fast-track the game to 3.
My initial statement was a summary of the above. I hope this clarifies for you that I did not speak without careful consideration, even though I did not at first provide the details of such.
Quoting my resume is intended to indicate that I've been around for a very long time, that I know the products in question very well and that I actually do know what I'm talking about and have enough experience to form a reasonable opinion and to state such without pages of qualifying explanation.
If you quite finished badgering me about the veracity of my experience and opinion, I would be far more interested in reading other views of other players' experiences in the demos and such in response to Joe's original post.
I'll throw in my WoW resume though, before I comment on the 4E-WoWish blend:
I started playing WoW during the friends and family only
alpha. City of Heroes was HOT at the time, breaking single-day sales records and destroying EQ's userbase. I've played WoW since then, and I am eager to get WotLK. So I've played a long time--and playing WoW feels similar to D&D for me.
I play with the same group of people, all friends I know in the real world, we all use Ventrilo, and we all talk about things that have nothing to do with WoW. We adventure together on the same team, play iconic characters that fill roles (if your 1E cleric isn't filling a role then I don't know what a role is), and we all want to slay the dragon and cheer.
If I can play 4E with my friends, and fight the dragon and cheer, from the perspective of an iconic hero filling a role in a game where we play cooperatively on the same team--then I guess you can say D&D (4E and previous) is a lot like WoW.
But I'm going to jump on the "There's no chicken and egg question at stake here." and continue hoping that folks will eventually recognize that if you're playing WoW, it's because Gary & Dave came up with a cooperative fantasy role-playing game more than 3 decades ago.