D&D 4E Got to play 4E today

malraux said:
Meh, you could just as easily say that 4e was borrowing from german board games, which uses the same principle and predates WoW by a bit.

Exactly. Good game design is good game design. There are several reasons behind WoW's success, and one of the major ones is playability and balance. *gasp* 4E "borrows" from WoW not to become more like a MMORPG, but because WoW has showcased basic tenets of good game design. As has Settlers of Catan, which also has a recharge mechanic.
 

log in or register to remove this ad

BlindOgre said:
How else does one read a book? Reading a book without an open mind seems rather a pointless waste of time. I feel somewhat insulted that you would suggest I might have a closed mind when I have repeatedly expressed the opposite.

Ah the joys of being misinterpreted on the internet. I know exactly how you feel, as you are misinterpreting what I'm saying in the same manor that you feel I'm doing to you. I never said you had a closed mind, I said that I was confident that you would be sastisfied if you had an open mind. I meant for you to read that as "Well, I have an open mind, therefore I will be sastisfied."

It is for that very reason I used the word "one" when I said "one could read the books and still come to a preconceived conclusion" as opposed to "you" it was my intent that you would understand that I was not referring to you.

BlindOgre said:
Acknowledge that someone can have a legitimate and well-considered concern with which you may disagree and leave it respectfully at that. Have fun, and try to not take this all so seriously.

I certainly acknowledge that. You pointed out your concerns, I tried to explain why they were unwarrented in an attempt to help alleviate you of them. I respect you entirely and was only trying to help. You were in fact, the one who took it seriously enough to be insulted by a difference of opinion. You seem to have done the same with others.

BlindOgre said:
BTW, I've only played in one 4e demo, but I've been a DM for (holy crud) 34 years. So, I'm not quite a hapless rube.

I'm sure it wasn't your intent, but this statement sounds like you're trying to make it a contest. You win! You said this in reponse to my mentioning how much experience I've had with 4E and D&D in general, which I only said because I thought that my experience (and enjoyment) might help to give my opinion some weight RE: that 4E will be fine for RP. You had already stated that you had much experience, and I believed you.

Anyway, for the record, I respect your opinion, and your concerns, but I believe (with experience) that you will have them put to rest when you read the books. And that's all I wanted to say.

Fitz
 

FitzTheRuke said:
Anyway, for the record, I respect your opinion, and your concerns, but I believe (with experience) that you will have them put to rest when you read the books. And that's all I wanted to say.

I appreciate that and I do hope you are correct. Time will tell :)
 


Gizmoduck5000 said:
So what you mean to tell me is, that the OP's opinion based around impressions gleaned from an actual play session with the game...is completely invalid?

Is this what you're telling me?

First of all, I responded to you asking Kzach, not the OP, about what the most thoughtful anti-4e argument on these boards was.

But if you want to talk about the OP's arguments, I do find them pretty bad, or shall we say, not relevant. Lets take a look at them.

You can't play 4e without miniatures: His argument is based on the word of some random goon, while we have had both play-testers, designers and 4e-lite testers post here and say the exact opposite. I will take their word over some random guy in a shop. I admit that I haven't tried during my own play-testing, since I have been using miniatures since '89, and like it.

Next argument. Use your at-will powers instead of your standard attacks is bad. This supposedly puts off his grognard sense (is that like a spider sense, warning him about crappy rules?). Well, I am not sure what to say. Yes it is different than before, and obviously he doesn't like the fact that all classes actually have something interesting to do every round, aside from a normal, boring attack, but is it a valid argument? Well, lots of old-schoolers around here seem to like it a lot, so...

After that, he rants about the off-the-scale HPs that are negated by the wizard taking more damage, so it doesn't matter, he even cites an example, that his wizard of 20 hps is taking around 10-15 damage per round (which must be multiple attacks or a gross exaggeration, because very few monsters in the game he was part of does that much on one attack). So wait, his wizard is able to still take multiple hits for a round or two before dying? How the hell was this possible in 2e, which is what he was playing? I smell something now, and it ain't roses.

Then he goes on to complain about how much there is to track. Granted, there is more than in 1e and 2e, at least for the DM, but compared to 3.5, it is a breeze so far (at least from what we know).

Last but not least, he speaks of the skill challenge. He says
One character succeeded in his roll and the DM merely said "okay, you get a lead on a safe way out of town." In my own game, that would have been a golden role-playing opportunity that might have taken half an hour or more. But here it was done with a single die-roll.
We know for a fact that skill challenges are not resolved with a single die roll, so the DM must have either sucked, not understood the concept, or hurried things along for whatever reason he deemed necessary. I am fairly sure that most able DM's would have included an amount of roleplay in it as well. Basing your opinion on 4e on that argument, would indeed seem very silly, right?

Anyway, I am not saying he isn't allowed to feel as he feels, after all, who am I to decide that. I am just saying, that most of his arguments have been refuted by either prominent WoTC people, play-testers, or extensive 4e-Lite play-testers on these boards. Those arguments that do not fall in one of those two categories, are weak to say the least, and based on some obscure preference.
 

Thulcondar: Your impressions of the game match my impressions of the game and it sounds like we have something of a common experience (except I've some 3.X experience as well).

Of course, you should no that anything that is percieved as diminishing the glory of the new 'One True Game' by its devotees is going to provoke a pile on. I'm sorry you had to listen to fans who were finishing potty training about the time you had a decade of experience playing D&D lecturing you about how RPGs should really be played, but thats what happens around here these days. They probably feel the same about old fogies like me picking out the flaws in thier shiny new toy and grumpily complaining about 'back in my day'.

Anyway, I won't be an adopter and like you I'd sooner play the game than run one, but it has like you provoked some thought about my own game. There are probably some ideas I'll borrow once I get back in position to start my own game again.
 



Zil said:
Whoa, are you actually serious? Have you actually ever played First edition D&D? You certainly never needed miniatures and if you had actually played it, you would realize it. If anyone here is trolling....

Im late but I have to agree with Zil. Since 3E, D&D is way more miniatures heavy than previous editions.
 

BlindOgre said:
Not that one, but the optional encounter with the ogres. We did not have time for the dragon.

Good observations on all points, in particular about the power-curve. Even in 1E we would rush through 1-3 and then take our time until about 14th before starting over. Only a few campaigns carried all the way to 20th. If 4e truly has a more balanced curve from start to finish, that would be very welcome, even if the start seems a bit generous by contrast to previous versions.



Agreed.

That's a really good point I hadn't thought about. I pretty much dropped out of the D&D evolution during 2E, not playing it nearly as often (I was doing a lot of Palladium & White Wolf at the time).

In BECMI, we played from start to finish--while the mechanics were very simplistic and there was a lot of DM handwaving involved, I don't think there was really a point of the game that we just skipped. (Granted our longest running campaign only made it to like 17, starting from 1st!) Anyway, during 1E I would start characters at level 2 if the player wrote a solid backstory, and the first adventure got them to 3rd, even if it shouldn't have. This continued with 3E as well. Now the high level game grinding to a halt with endlessly overlapping mechanics I don't remember in OD&D & 1E, but my highest 1E went to about 13th as well (unless it was a short high-level game).
 

Remove ads

Top