Kzach said:
No, you've just mistakenly assumed that as a stance within which you can criticize a new edition from.
I disagree. And I am not just "criticizing a new edition"; if you'll look upthread, I actually liked it from a player's POV.
Kzach said:
In AD&D, you had no tools with which to be challenged as a player in combat. There was no real tactical aspect to it. So how you can possible proclaim that AD&D is superior because it challenges the players, I have no idea.
I looked through my posts here, and I confess I can't find a place where I "proclaimed that AD&D was superior". I said "different". I may well have missed something, though; it's late. Can you be more specific?
Kzach said:
4e gives you more tools and a greater level of detail in combat. This enables players to get more actively involved in complex tactics. This challenges the players, not the characters.
Just emphasizing the "combat" aspects in what you just said...
Kzach said:
4e gives you more tools and a greater level of detail in non-combat. Again, it is up to the player and their imagination as to how they use those tools.
Sure, in either situation you can sit there and just dumbly roll dice and say, "I use X ability," but you know what? Surprise, surprise, that was the ONLY option you had in AD&D.
Actually, not so much.
Granted, it depends on what the player was trying to do, but in AD&D there wasn't the plethora of skills that one sees in 2E or 3.x or 4E. (There was a slight move in that direction with the non-weapon proficiencies of OA, WSG, and DSG, but it wasn't a core concept of the system by any stretch.)
The test isn't "I use X ability". The test is "I try to do Y". Verrrrry different things, as I hope you'll acknowledge. In AD&D, if the player can make a credible case for how his character could legitimately do Y, then the DM would probably roll a die, and if it wasn't on the hideously low end, it would succeed to one extent or another.
Kzach said:
So tell me, how is it that AD&D challenged the players rather than the characters when you had no options in or out of combat that were represented in the system?
And don't give me that "roleplaying vs. rules" bunk either. You can roleplay just as much or just as little in 4e as you can in AD&D. That is a personal and group decision, not a system one.
I disagree. It's not "bunk" in the slightest.
If a rules system exists for a given set of circumstances, the DM is, if not compelled, at least encouraged or expected to use it. AD&D had the advantage of giving the DM an enormous amount of leeway because of its vagueness in certain areas. In the absence of a specific rule to cover a situation, the DM has the latitude to make a ruling, based on the role-playing that has gone into the situation.
Honestly, I don't see why that's such a big deal. It's supposed to be the DM's job; they were called judges and referees originally for a reason!
Kzach said:
Neither have you, so what's your point?
Actually I did. Today, as a matter of fact. If you happen to think I did not, then you need to take it up with WotC, because they advertised it as such. Sure, I couldn't grapple, but that's another story... ;-)
And again, everybody, please remember! I don't hate 4E! 3E I hate, but not 4E! I just think it emphasizes combat over RP. I maintain an open mind until I see the books.
Joe