Felon said:
It's pretty lame to create a setting and then say you're not going to support it, that's all.
Shadow Chasers takes a more subtle, toned-down take on magic than UA (e.g. it offers the occultist advanced class in place of the fireball-tossing mage). As such, it would be cool to have an system of magic, maybe something that expands upon UA's incantations. I'll have a better idea when I see it.
is there a world seting for UA. Is it set in modern day grayhawk or a mythic earth?
How are skill points handled with the Shadowkind races? Do they each read in their racial abilities that they get less skill points or is that stated in general before any of the races?
Also, are humans given any boons, considering that multiclassing penalties don't exist in d20 Modern (which makes humans lose 1/3 of their power when compared to D&D) and Occupations dilude their power somewhat (bonus feats)?
I just want to make sure about something in UA. All of the magic and non human classes are not "out in the open". As much as I hate using a non D20 reference the best way to describe what I am asking is this. The Shadow Creatures and magic are hidden from mudanes ala World of Darkness but some know they exist. And any mudanes mentally write off what they see as hollywood or pranks correct?
A quick question to Morrus: what kind of a advanced class is the Street Warrior?? A a fighting-one, or maybe a tracker?? Defensive or offensive abilities??
To clarify my query a little - are there any 2nd level spells in UA which could be "maximised" (i.e. have variable features)?
What prestige classes are available?
Morrus: I gotta ask this seeing as how I am one of the resident dragon lovin' people on these fine boards. What are the dragons like in UA?
My other question was - are there any easy rituals, or are they all high-level spell replacements?
MThibault said:If you start with a lower base DC you can make weaker incantations that are accessable to lower level PCs. Instead of DCs in the 30-35 range, make weaker effects and drop the DCs down to the 20-25 range and the same system will work. You might have to redefine the Seeds though.
Another option might be to allow any assistants above and beyond the minimum number required to perform the aid another check, to give the "caster" a better chance of hitting those high DCs at mid-levels. So if an incantation requires 6 people, then the 7th and 8th can perform the aid another action for each check and add up to +4 to the casters check.
From my initial reading (I got a review copy a few days ago) it looks like you can mock up a Shadow Chasers-style campaign premise (they are all set in the modern world, so they aren't really campaign "settings") by strategically selecting the bits and pieces you want.
Vrylakos said:
Well, GC, if you want to save 14.79, cancel your order and go here:
http://www.buy.com/retail/product.asp?sku=33657242&loc=106
Bran Blackbyrd said:
Yeah, but after adding in the minimum shipping charge of 4.30 your savings are actually less than through Amazon (which will ship the book for free).
I don't know. I've ordered computer hardware from Buy.com, but never books. I did get a copy of D20 Modern from Amazon and I wasn't happy with the condition it was in. I always make sure that the D&D books I get are in the absolute best condition possible when I buy them. The copy of D20M in question had the corners blunted rather badly. The surface was intact, but the corners were staved in. I ended up giving it to a friend since I hadn't gotten him anything for Christmas (he doesn't care so much about the condition of his books, or maybe I'm a tightass about mine...) and I knew if he had a copy it would be easier to get our group interested in playing it.
I bought my copy from a store where I could check it's condition first.
This has made me wary of ordering a book again. Sure, I can return it if it's in bad shape*, but that's a pain. What condition do the books from Buy.com usually arrive in?
EDIT: *Although Amazon's return policy states that they don't accept damaged items...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.