The Shaman said:(Either that or working up a Castles and Crusades conversion.)
The Shaman said:The Wilderlands are frickin' amazing.
This setting had homefield advantage going in - the original version from *mumble-mumble* years ago is the only non-homebrew setting that I've ever run, and I would seriously consider returning to D&D expressly for the purpose of running the new version. (Either that or working up a Castles and Crusades conversion.)
This setting is just so ALIVE! There is a wealth of detail and yet it feels open and adaptable in ways that other published settings I've read do not. It's also INTERESTING - the Burroughs-esque sci-fi feel gives the Wilderlands a distinctive flavor that is too cool.
The Cardinal said:can't post. must read. overwhelmed by...
..."MY GOD! IT'S FULL OF COOL!"
You may want to check the fan downloads for a CC2 map that has all the islands and coastlines drawn in. I am working on a CC2 map as well however the more the merrier.Man in the Funny Hat said:Actually got mine on the 23rd IIRC. Gave it all an initial inspection that night, just to look at a couple of the maps, read a few random hex entries, that sort of thing. Then couldn't get to it for a few days. Finally started reading the history and so forth, and lightly skimming the hex entries. I LOVE having those nice, new maps even if they are in greyscale. Naturally, I then decided I had to reinvent the wheel and began a project to redo all the maps in CC2. So I've now restarted THAT little project several times as I work out the exact style and method I want to use. I don't anticipate being able to actually start a new campaign for another 6 weeks. Myself AND two of my players will all be moving about the same time. Nobody wants to get into it before then only to have to put it on hold. So, that leaves me time to actually work on it all, take my time reading it, etc.