got Wilderlands?

Ordered it from Amazon.ca yesterday. Might get it for Christmas if I'm lucky. The free PDF preview that Necro released really got its hooks into me, and now I want the whole thing.

It'd better be worth the wait!
 

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Someone in another thread suggested that internet bulletin boards attract whiners who like nothing more than to complain about the things they don't like. To counter that perception, I offer the following:

The Wilderlands are frickin' amazing.

This setting had homefield advantage going in - the original version from *mumble-mumble* years ago is the only non-homebrew setting that I've ever run, and I would seriously consider returning to D&D expressly for the purpose of running the new version. (Either that or working up a Castles and Crusades conversion.)

This setting is just so ALIVE! There is a wealth of detail and yet it feels open and adaptable in ways that other published settings I've read do not. It's also INTERESTING - the Burroughs-esque sci-fi feel gives the Wilderlands a distinctive flavor that is too cool.

It's one of the few settings that I think is as fun to explore as a GM as it is for a player.

I'm enjoying the heck out of reading this! :)
 


For Wilderlands NPC's I have NPC Designer from RPGAttitude.com

I use it for those towns or other locations, that have authority figures etc. that give classes but nothing else. It's a quick generator that can whip them up fast without having to input everything. It's pretty versatile and you do have some control over what it can generate, for instance sometimes they'll give ability scores for an NPC. You can input those and it will generate the rest. You don't have near the control as say etools but the key is saving time, and it works very well for that! Plus the output is the same as in the DMG II.

Very nice program!
 

Mine came. DAAAMMMNNNN!!!!!

Does it bring back old memories!! I. HAVE. GOT. TO. START. A. NEW. CAMPAIGN.

Hopefully in 2006, using the Retrubution Series to start them off.
 

The Shaman said:
The Wilderlands are frickin' amazing.

This setting had homefield advantage going in - the original version from *mumble-mumble* years ago is the only non-homebrew setting that I've ever run, and I would seriously consider returning to D&D expressly for the purpose of running the new version. (Either that or working up a Castles and Crusades conversion.)

This setting is just so ALIVE! There is a wealth of detail and yet it feels open and adaptable in ways that other published settings I've read do not. It's also INTERESTING - the Burroughs-esque sci-fi feel gives the Wilderlands a distinctive flavor that is too cool.

To add (via Dork Tower):

It's cool, it's cool, IT'S SO FRICKIN COOL!!!!!!
 

I like it over all. Like others have said, that intro is a little off-putting.

Get past it though, and you'll be very very happy. :D
 



Man in the Funny Hat said:
Actually got mine on the 23rd IIRC. Gave it all an initial inspection that night, just to look at a couple of the maps, read a few random hex entries, that sort of thing. Then couldn't get to it for a few days. Finally started reading the history and so forth, and lightly skimming the hex entries. I LOVE having those nice, new maps even if they are in greyscale. Naturally, I then decided I had to reinvent the wheel and began a project to redo all the maps in CC2. So I've now restarted THAT little project several times as I work out the exact style and method I want to use. I don't anticipate being able to actually start a new campaign for another 6 weeks. Myself AND two of my players will all be moving about the same time. Nobody wants to get into it before then only to have to put it on hold. So, that leaves me time to actually work on it all, take my time reading it, etc.
You may want to check the fan downloads for a CC2 map that has all the islands and coastlines drawn in. I am working on a CC2 map as well however the more the merrier.
 

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