CleverNickName
Limit Break Dancing
Have you used the Modiphius 2d20 System? If you're not familiar, it was the system developed by Modiphius Entertainment, and has been used in a few newer game titles like Fallout the Roleplaying Game, Conan: Adventures in an Age Undreamed Of, Star Trek Adventures Tabletop RPG, and a handful of others. It's a fairly new system, but it's gaining traction in the gaming scene because of its narrative focus and flexible, player-facing dice decisions. The publisher has the following to say about it:
As I've said before in the other threads, the D20 System is the undeniable favorite for tabletop RPGs today, but there are plenty of options out there for those who don't like D20 or might be looking for something different. My goal in these little surveys is to highlight the different systems and options available to tabletop fans...not bash on anyone's favorites. So! If you've played the Modiphius 2d20 System, I'd really like to hear about it. What did you like/dislike about it? What games did you play? And if you've never played it, what's keeping you from giving it a spin? I'll collect everyone's votes and give the system a "grade" from A+ to F, just for fun.
Grade: C+
Of those who voted, 95% have heard of it and 55% have played it.
Of those who have played it: 17% love it, 25% like it, 33% are lukewarm, 19% dislike it, and 6% hate it.
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The 2d20 system is a dynamic, narrative system, designed to produce varied and interesting results from dramatic and action-packed situations. Characters roll two d20s, attempting to roll as low as possible on each one – the more dice that roll low, the more successes the character scores.
Tasks will require one or more successes to be successful, and any successes scored beyond that minimum become Momentum, which can be spent to achieve a variety of advantageous effects. However, this can come at a cost: characters who wish to succeed can push their luck, rolling extra d20s to boost their chances of success and the Momentum they generate. However, each extra d20 comes from the character’s resources – such as stocks of arrows – or adds to a pool of Doom that represents all the things that can go wrong in an adventure, which the GM can spend to complicate adventures and scenarios and make the characters’ lives interesting.
As I've said before in the other threads, the D20 System is the undeniable favorite for tabletop RPGs today, but there are plenty of options out there for those who don't like D20 or might be looking for something different. My goal in these little surveys is to highlight the different systems and options available to tabletop fans...not bash on anyone's favorites. So! If you've played the Modiphius 2d20 System, I'd really like to hear about it. What did you like/dislike about it? What games did you play? And if you've never played it, what's keeping you from giving it a spin? I'll collect everyone's votes and give the system a "grade" from A+ to F, just for fun.
Grade: C+
Of those who voted, 95% have heard of it and 55% have played it.
Of those who have played it: 17% love it, 25% like it, 33% are lukewarm, 19% dislike it, and 6% hate it.
The "grade" is calculated as follows:
The grading formula:
GPA = Σ(PiVi)
where:
Key
Over 3.75 = A+
3.51 to 3.75 = A
3.26 to 3.50 = A-
3.01 to 3.25 = B+
2.76 to 3.00 = B
2.51 to 2.75 = B-
2.26 to 2.50 = C+
1.76 to 2.25 = C
1.51 to 1.75 = C-
1.26 to 1.50 = D+
1.01 to 1.25 = D
0.75 to 1.00 = D-
Under 0.75 = F
- Votes from people who have not played it will not affect the grade.
- "I love it" votes are worth 4 points. The highest score, comparable to an "A" vote.
- "It's pretty good" votes are worth 3 points. The equivalent of a "B" vote.
- "It's alright I guess" votes are worth 2 points. This is your basic "C" vote.
- "It's pretty bad" votes are worth 1 point. This is considered a "D" vote.
- "I hate it" votes are worth 0 points. The lowest score, considered an "F" vote.
The grading formula:
GPA = Σ(PiVi)
where:
GPA = "grade-point average," the grading score used in the Key below.
Vi = percentage of votes in each category (Love, Like, Meh, Dislike, or Hate)
Pi = corresponding score for that category (4, 3, 2, 1, or 0)
Key
Over 3.75 = A+
3.51 to 3.75 = A
3.26 to 3.50 = A-
3.01 to 3.25 = B+
2.76 to 3.00 = B
2.51 to 2.75 = B-
2.26 to 2.50 = C+
1.76 to 2.25 = C
1.51 to 1.75 = C-
1.26 to 1.50 = D+
1.01 to 1.25 = D
0.75 to 1.00 = D-
Under 0.75 = F
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Grading the Spacemaster/Rolemaster System
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