Fedifensor
Explorer
Brutes are a common foe from level 1 all the way to level 30 - they're easy to run, and considered "baseline muscle" per the DMG. Artillery, Lurkers, and Skirmishers are, on average, also good choices to target with Will.Yes, numbers can easily be skewed as you showed. That's why I talk about average foes and not specific groups. If one uses Illusory Ambush versus Brutes in their examples like you did, one can misrepresent Illusory Ambush to make it look real good.
Now, part of the reason you have multiple at-will powers is to match the attack to the defense. Half of the wizard at-will powers target Reflex, so adding an at-will that targets Will is a good thing. If it wasn't for the fact that Fortitude seems to be higher on average than Reflex or Will, Ray of Frost would be a better choice than it currently is. Will is, by the stats given in this thread, the lowest of the defenses. Thus, it makes sense to pick an at-will that targets that defense.
Funny, I was under the impression that the core rulebooks were available for everyone to purchase. Heck, after a few years of DMing 3.5, I'll often know a creature's strong and weak saves on the top of my head. Furthermore, the players should be able to figure out the relative value of a defense after a few rounds of attacking it, given that DMs are encouraged to dispense information like, "it didn't hit, but you think it was close".Your Tarrasque example is a bit of a joke. Sure, the Wizard can easily give the Tarrasque a -2 to hit. But he would NEVER EVER do that until late in the combat. First off, he should not readily know that he has a 95% chance to hit the Tarrasque and only a 45% chance to hit the Ancient Red Dragon.
As to whether the wizard would use Illusory Assault before late in the combat, that's a straw man. A wizard won't use any at-will in a fight against a solo until he's exhausted his other options. You don't hold back against the big bad guy.
Finally, though I provided examples for each tier, you only focused on the Epic Tier example. The Tarrasque certainly isn't the only monster in the MM with a weak Will save, not by far.
As we're grading at-will powers, the assumption is that the wizard has already used his other powers, or for some reason doesn't want to use them (maybe the Tarrasque is the warm-up before fighting Orcus). I could replace "Illusory Ambush" with "Cloud of Daggers" in the quote above, and it would be just as true.Secondly, he would throw most of his Per Encounter and Daily powers at the Tarrasque and only when he was done doing that would he ever consider using Illusory Ambush.
If he's not bloodied. Which, if you're down to using at-wills, the Tarrasque better be bloodied...or you should be running away. Cloud of Daggers may deal decent damage when used by high-WIS characters, but a party isn't going to chew through nearly a thousand HP with just at-will powers.And, the Tarrasque can give the Wizard a -5 to AC.
Sorry, you're going to have to back this argument up, instead of just whipping a "1 in 5" number out of thin air. Against minions, unless the minions are incredibly spread out, Scorching Burst or Thunderwave are both better than any of the single-target powers, so using Cloud of Daggers is a moot point. Illusory Ambush does respectable single-target damage and reduces damage taken. I'm not saying it's a no-brainer...but neither is Cloud of Daggers.But, these are not average encounters. For the 1 in 5 encounters where Illusory Ambush is slightly better (much better chance to hit, but still less damage and still infrequent chance to protect the party with the -2 to attacks boon), there are 4 encounters (and especially the 1 minion encounter) where Cloud of Daggers wipes the floor with Illusory Ambush. The reason is that the chance to hit is about the same between the two in these majority cases, but Cloud of Daggers does more damage. Dead foes do not need a 1 in 16 chance of putting a -2 to hit on them.
It's not that simple. I'd rather deal X damage with Scorching Burst to 3 or 4 different foes than 2X damage to one foe with Cloud of Daggers. Even if 2X is enough to kill one opponent, two rounds of Scorching Burst beats out two rounds of Cloud of Daggers.Sorry, but offense trumps defense in 4E for the most part. It's all about economy of actions. It's often better to kill 1 foe than it is to damage or hinder 3 foes (unless one can hinder them to the point that they cannot do counterattack actions).
Which is why different powers have different functions. AoE powers (Scorching Burst and Thunderwave) wear down the HP of multiple creatures at once. Cloud of Daggers does strong damage (for an at-will) to one target. Magic Missile does less damage than Cloud of Daggers (though Bracers of the Perfect Shot can balance this out), but it does so at a longer range and works well with a Warlord's power to grant basic attacks. Illusory Assault is best when the encounter has one strong creature to worry about, as it inflicts a significant penalty on the creature who dishes out the most damage (or effects, in the case of controllers). Even Ray of Frost can have uses with the various cold feats.The main advantage that PCs have over NPCs is that when NPCs gang up on a single PC, that PC can be healed and can still fight. When PCs gang up on a single NPC, it typically cannot be healed and eventually just falls. So, NPCs rarely decrease the number of PCs they are fighting from round to round whereas PCs often decrease the number of NPCs they are fighting from round to round.
It's all about economy of actions.
Which is less likely to occur when the creature that does the most damage is taking a penalty to hit.When NPCs do manage to decrease the number of PCs they are fighting from round to round, that's typically when TPKs (or semi-TPKs if some PCs run away) occur.
You also seem to have the baseline assumption that your wizard is pumping Wisdom to the exclusion of other stats. That's true for an Orb wizard, but not for a Staff or Wand wizard. With a lower Wisdom, Cloud of Daggers loses much of its luster. Now, if you're saying there's no reason for a wizard to take any implement except Orb, that's a completely different discussion.I did not say that Illusory Ambush was useless. I said it was on average suboptimal. Same for Ray of Frost (which is even more on average suboptimal than Illusory Ambush).
That, at least, we can agree on.There are always going to be scenarios where one At Will power is preferable to any other. Magic Missile wipes the floor up on all of the other At Wills if the Wizard stays 11+ squares away from his foes (at least from the POV of the Wizard, maybe not from the POV of the entire party).
That hasn't been proven, and Scorching Burst is more potent than either Cloud of Daggers or Illusory Ambush in the typical encounter.One thing people forget is that in order to get to super PCs and wipe out the Tarrasque, the PCs have to do a few things first:
1) Wipe out ~290 encounters before getting to 30th level, the vast majority of these where Cloud of Daggers helps combat more than either Ray of Frost or Illusory Ambush.
If the thread survives the database fix on the WotC boards, I'll link to it here.For example, the mega-AC 50 Wizard that you are talking about has to give something up in order to get a Heavy Shield and Hide Armor. Str and Con do not grow on trees.
Edit: The WotC boards are back up, and you can find it here. If we're going to discuss that build, let me know and I'll cross-post the build to these forums in its own thread.
All a wizard needs for respectable attack and defense scores are three items - all of which can be level 26. A +6 implement, +6 armor, and a +6 amulet. Everything else is gravy. All three are easily acquired before level 30. Heck, with residuum used as currency, you can just craft them with the Enchant Magic Item ritual.3) The PCs have to have all of these magical items that people doing comparisons so easily hand out. But, if you check the DMG magic item hand out system, this is not the case.
While true, we're talking about a reasonably optimized character. If the character is not optimized, then the player isn't going to care about which at-will is best - they're just going to pick for flavor.Not all players will be playing mega-PCs. Sure, they will pick good items and feats and ability scores, but they won't be optimized across the board. Want a high Int Wizard, one gives up Fort Defense. Want a high AC Wizard, one gives up Wisdom or Int. Pros and Cons.
Straw man, once again. You get more than one at-will. Scorching Burst takes care of most of that, and if you're a human (the optimized wizard will be either human or eladrin for the Int bonus) you get three powers to choose from, depending on the situation.Want Illusory Ambush to wipe out weak Will opponents? Fine. You don't get to wipe out quite as many Minions or Leaders or Elites as quickly.
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