Starfox
Hero
The bard in my group is playing very much of a support role. She spends her time either controlling or helping his teammates. Something which has annoyed the player is that you can break a supposedly "long-lasting" save-ends effect (for example, by using a Heal check to grant a saving throw), but not an effect with a set duration (such as "until the end of the creature's next turn".
My question is, would allowing this harm the game? If someone grants a save, should that save be allowed to preemptively end a condition that normally has a set (but short) duration?
My question is, would allowing this harm the game? If someone grants a save, should that save be allowed to preemptively end a condition that normally has a set (but short) duration?