So my group has a warlord. The group clearly needs a leader, and with a rogue and a paladin in the party the warlord seems like a solid choice. The group is still learning to stay close enough to benefit from his abilities, but he has still been frustrated with how much of a support character he is and how ineffective he is if he is split from the group by more than a couple of squares.
Upon reaching 2nd level the warlord retrained one of his at-wills to the one that lets him grant an ally a melee basic attack (sorry I don't remember the name and don't have my books with me). I've been letting him roll the extra healing dice when he uses his heal, so I decided to let him roll to hit and damage with this power even though it was the other character's attack. It's pretty easily his best standard action right now, and it keeps him active and rolling dice. The rogue hasn't minded so far, and I made sure he understood that his character has the right to choose to not make the attack, not apply sneak attack damage, etc..
I'm hopeful that Martial Power will have options that make the Warlord more robust, and the character can easily multiclass into Fighter (or any other Strength or Charisma based class) in a couple of levels to pick up some added damage capability; but (short of paragon multi-classing) what he really lacks is a beefy at-will that isn't so situational.
Upon reaching 2nd level the warlord retrained one of his at-wills to the one that lets him grant an ally a melee basic attack (sorry I don't remember the name and don't have my books with me). I've been letting him roll the extra healing dice when he uses his heal, so I decided to let him roll to hit and damage with this power even though it was the other character's attack. It's pretty easily his best standard action right now, and it keeps him active and rolling dice. The rogue hasn't minded so far, and I made sure he understood that his character has the right to choose to not make the attack, not apply sneak attack damage, etc..
I'm hopeful that Martial Power will have options that make the Warlord more robust, and the character can easily multiclass into Fighter (or any other Strength or Charisma based class) in a couple of levels to pick up some added damage capability; but (short of paragon multi-classing) what he really lacks is a beefy at-will that isn't so situational.