Primitive Screwhead
First Post
Got some tweaks for you on the draft of the Monster thing....
Change thoughts:
Added the breath weapon bit on its own just to cover all bases since it comes up in Imp Grab, Swallow Whole, and Snatch
Changed Constrict to read smoother and be easier to institute. SImple rule.. end of Snakes turn, check has Hold? Yes = damage
Changed Imp Grab to match Core {mostly}
Changes Snatch to match Core {mostly}
Rake.. deleted your avoiding the -4 penatly. If the Rake attacks are at the highest BAB, then you add in the -4 penalty you end up with pretty much the same score. Having the ability be two 'free' strikes once a Hold is gained. I think the critter should be able to Rake on the same turn. Pounce adds movement + Full attack + Rakes...
Anyway, just some random thoughts
I like the rest of the material..
ediited paragraphs said:Breath Weapons
Opponents are denied saving throws against the breath weapon of a creature that has a Hold on them with a Bite attack.
Constrict
A creature with this special attack can crush an opponent, dealing bludgeoning damage at the end of its turn if it has a Hold on that opponent. The amount of damage is indicated in the creature’s description.
Improved Grab
If a creature with this special attack succeeds at a normal attack, it may make a grapple attack to establish a Hold as a free action. This free attack does not draw an AoO. If the grapple is successful, the target is drawn into the creature’s space. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature.
The creature may take a –10 penalty to the Hold attempt in exchange for the ability to not be considered Grappled.
Rake
A monster with the rake ability usually gains two additional claw attacks that it can use only against a held foe. Rake attacks are unarmed Strikes at the creatures highest BAB.
Snatch
The creature gains the ability of Improved Grab. In addition, if the target opponent is three or more sizes smaller, it gains the following additional benefits:
- The creature is not considered to be Grappled.
- At the start of any round in which the creature has a Hold on the smaller creature, it automatically deals the damage indicated for the attack that established the hold.
- The creature with Snatch can move normally while maintaining a Hold on the opponent (possibly carrying away the opponent), provided it can drag the opponent’s weight.
- The creature can drop the creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet travelled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
Note: Tumble and Monk skills may negate/soften the damage from being flung.
Change thoughts:
Added the breath weapon bit on its own just to cover all bases since it comes up in Imp Grab, Swallow Whole, and Snatch
Changed Constrict to read smoother and be easier to institute. SImple rule.. end of Snakes turn, check has Hold? Yes = damage

Changed Imp Grab to match Core {mostly}
Changes Snatch to match Core {mostly}
Rake.. deleted your avoiding the -4 penatly. If the Rake attacks are at the highest BAB, then you add in the -4 penalty you end up with pretty much the same score. Having the ability be two 'free' strikes once a Hold is gained. I think the critter should be able to Rake on the same turn. Pounce adds movement + Full attack + Rakes...

Anyway, just some random thoughts

I like the rest of the material..