MarauderX
Explorer
Last game we had a situation where the sorceress had dropped to do a magic jar. Unbeknownst to her, a bad guy in the guise of a guard picked her up and started to carry her off. Someone else in the party saw this, and she popped back into her own body. I considered that she was automatically pinned and could use Escape Artist as a standard action to wriggle free. She failed, and the bad guy took his standard action to keep her pinned and then move the grapple. Is that correct?
Now along comes the PC monk to grapple the guard. He misses his first attack, then hits with his second to start the grapple, which fails, so uses another attack, hits, and wins the grapple check. Now the monk has several attacks left over, so he wants to take the grapple straight to a pin; I ruled that once the grapple is started it takes the rest of a standard action. Is that correct?
The guard wants to keep the sorceress grappled, yet free himself of the grapple with the monk. How? Does he have to choose to let go of the sorceress to get away from the monk? Can the guard use Escape Artist to get away from the monk, still grapple the sorceress, and then move the grapple he has with her? Does the Escape Artist check count as the standard action so that the guard can't possibly move with the pinned sorceress in tow? Or could the guard use his own grapple check to escape the monk instead? According to the RAW it seems that he couldn't possibly. However, if he does escape the monk, the monk gets the number of chances equal to his attack to start the grapple again, correct?
Now along comes the PC monk to grapple the guard. He misses his first attack, then hits with his second to start the grapple, which fails, so uses another attack, hits, and wins the grapple check. Now the monk has several attacks left over, so he wants to take the grapple straight to a pin; I ruled that once the grapple is started it takes the rest of a standard action. Is that correct?
The guard wants to keep the sorceress grappled, yet free himself of the grapple with the monk. How? Does he have to choose to let go of the sorceress to get away from the monk? Can the guard use Escape Artist to get away from the monk, still grapple the sorceress, and then move the grapple he has with her? Does the Escape Artist check count as the standard action so that the guard can't possibly move with the pinned sorceress in tow? Or could the guard use his own grapple check to escape the monk instead? According to the RAW it seems that he couldn't possibly. However, if he does escape the monk, the monk gets the number of chances equal to his attack to start the grapple again, correct?