Raelcreve
First Post
Idea
Actually, I've been thinking along those lines. How about this, I'll write something up, put it in the rules forum, then drop a line here letting everyone know its done?
Then you can all pick apart my retarded effort at rules and flame til your hearts content...

Pielorinho said:My problem with grappling is that it has the potential to make combats less interesting.
Certain creatures--large undead with natural weapons, elementals, plants, and oozes, among others--should always attack with a grapple. They lose very little by grappling, and when their opponent relies on either spells or weapons to attack, they neutralize that opponent's threat. It's not at all fun for a PC to be in such a situation, where there's precious little they can do except attempt (with very little chance of success) to break free of the grapple, or to make pitifully nerfed attacks on the monster.
Of course, the PC can be under the effect of Freedom of Movement, which, with the grapple rules the way they're currently written, is the game's best boring spell. It's a buff with no effect except to make other unpleasant things not work on you. Boring boring boring.
So, my changes to the rules:
-Reduce the size modifier for grappling from +4 to +2.
-Add a size modifier for escape artist checks that works in the opposite direction (i.e., smaller creatures can wriggle free).
-Reduce the penalty for attacking with a light weapon from -4 to -2.
-Freedom of Movement provides a bonus equal to caster level on reflex saves or escape artist checks or grapple checks to resist movement-hindering effects.
Daniel
Actually, I've been thinking along those lines. How about this, I'll write something up, put it in the rules forum, then drop a line here letting everyone know its done?
Then you can all pick apart my retarded effort at rules and flame til your hearts content...
